收获状况

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Harvest conditions are temporary phenomena that affect one or more state regions, primarily impacting agriculture, but they can also impact pops or other aspects of a state.

Harvest condition mechanics

Each month approximately one third of state regions are checked for a harvest condition. If one is rolled, it sets the state as the epicenter and then affects neighboring states up to the random range away. If a state is already affected by a harvest condition, incompatible conditions cannot start in or affect that state, but are replaced by conditions which are not mutually incompatible.

A harvest condition lasts for a number of weeks, within its random duration. While a condition affects a state region, its effects are applied, multiplied by the harvest condition's intensity. Each affected state has its own duration and intensity.

Most harvest conditions can only affect relevant states, with a number of strategic regions or state regions specifically excluded for that condition.

Regional restrictions

The following lists indicate state and strategic regions that are exempt from certain harvest conditions. Some regions are excluded from multiple conditions.

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List of harvest conditions

Condition Incompatible with Replaces Range Duration Intensity Effects Chance
Disease Outbreak icon
Disease Outbreak
A desperate proliferation of rot and disease across crops, worrying farmers about the upcoming harvest.
1 36-96 3-7
  • −5% Agriculture throughput
  • −5% Plantations throughput
  • −5% Ranching throughput
  • +3% Pop peasants.png goods consumption
  • 0.0008
Drought icon
Drought
A prolonged period of time devoid of rainfall which leaves the affected land in an arid and barren state.
1-2 36-104 2-6
  • −5% Agriculture throughput
  • −5% Plantations throughput
  • −5% Ranching throughput
  • +10% State status infrastructure.png Agriculture infrastructure usage
  • +10% State status infrastructure.png Plantations infrastructure usage
  • +10% State status infrastructure.png Ranching infrastructure usage
  • +2.5% Pop peasants.png goods consumption
  • 0.0025
    • ×1.2 if 0 
    • ×1.5 if 0 
Extreme Winds icon
Extreme Winds
A violent tempest that ravages the lands it passes through and is best avoided.
1-2 36-104 2-5
  • −5% Agriculture throughput
  • −5% Plantations throughput
  • 0.0025
Flood icon
Flood
A stark reminder of nature's might, rising waters animated by incessant rainfall lay waste to the land and settlements alike.
1-2 36-104 3-6
  • −5% State status infrastructure.png
  • −5% Market access price impact
  • −5% Agriculture throughput
  • −5% Plantations throughput
  • −5% Ranching throughput
  • −5% Extraction throughput
  • +2.5% Pop peasants.png goods consumption
  • 0.0025
    • ×1.2 if 0  or 0 
    • ×1.1 if 0 
    • ×1.5 if 0 
Frost icon
Frost
A thin layer of ice that cloaks the lands in a delicate frozen blanket, as deceitfully beautiful from afar as it is devastating to the harvests underneath it.
1 24-96 2-4
  • −5% Agriculture throughput
  • −5% Plantations throughput
  • +3% Pop peasants.png goods consumption
  • 0.0025
    • ×1.5 if 0 
Hailstorm icon
Hailstorm
A form of precipitation in which falling lumps of ice inevitably damage crops and occasionally cause a bruise or two to anyone unlucky enough to get hit.
1 24-96 2-4
  • −5% Agriculture throughput
  • −5% Plantations throughput
  • −5% Ranching throughput
  • −5% Logging throughput
  • 0.0025
    • ×1.3 if 0  or 0 
Heatwave icon
Heatwave
A suffocating mantle of abnormally hot weather where the ground sizzles like a scorching pan and the air overflows with oppressive heat.
1-2 36-104 2-4
  • −5% Agriculture throughput
  • −5% Plantations throughput
  • −5% Ranching throughput
  • −5% Rubber Plantations throughput
  • −5% Logging throughput
  • 0.0025
    • ×1.4 if 0 
Locust Swarm icon
Locust Swarm
A surge of flying insects that take to the skies pillaging crops in their wake.
1-2 36-96 3-5
  • −5% Agriculture throughput
  • −5% Plantations throughput
  • −5% Ranching throughput
  • +3% Pop peasants.png goods consumption
  • 0.0015
Torrential Rains icon
Torrential Rains
A prolonged period of rainfall so heavy that even one's sturdiest umbrella cannot protect against the deluge.
1-2 36-104 2-5
  • −5% Agriculture throughput
  • −5% Plantations throughput
  • −3% Ranching throughput
  • −3% Extraction throughput
  • −10% State status infrastructure.png
  • 0.003
    • ×1.3 if 0  or 0 
Wildfire icon
Wildfire
A capricious and destructive fire whose wild flames lay waste to the land it roams.
1-2 24-94 4-8
  • −5% Agriculture throughput
  • −5% Plantations throughput
  • −5% Ranching throughput
  • −5% Extraction throughput
  • +10% State status infrastructure.png Agriculture infrastructure usage
  • +10% State status infrastructure.png Plantations infrastructure usage
  • +10% State status infrastructure.png Ranching infrastructure usage
  • −5% State status infrastructure.png
  • +3% Pop peasants.png goods consumption
  • 0.0008
    • ×1.2 if 0 
    • ×1.3 if 0 
    • ×1.4 if 0 
Condition Incompatible with Range Duration Intensity Effects Chance
Moderate Rainfall icon
Moderate Rainfall
A joyous event that breathes life into land below, from which eager crops rise to greet the drops falling from above.
1-2 36-104 2-4
  • +5% Agriculture throughput
  • +5% Plantations throughput
  • +3% Ranches throughput
  • −1% Pop peasants.png goods consumption
  • 0.003
Optimal Sunlight icon
Optimal Sunlight
An occasion that is neither too warm nor cold, emanating with such delight the ideal amount of brightness that one cannot help but smile as a result.
1-2 36-104 2-5
  • +5% Agriculture throughput
  • +5% Plantations throughput
  • −1% Pop peasants.png goods consumption
  • 0.003
Pollinator Surge icon
Pollinator Surge
A life-affirming frenzy of fragrances, nectar and vigor, set in motion by busy bees and other small insects dancing from flower to flower.
1 36-96 1-4
  • +10% Plantations throughput
  • +5% Goods fruit.png output
  • 0.0025

References

  • Harvest conditions are defined in Victoria 3\game\common/harvest_condition_types/00_harvest_condition_types.txt
  • Regional restrictions are defined in Victoria 3\game\common/scripted_triggers/00_geography_triggers.txt

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