建築

本頁面所適用的版本可能已經過時,最後更新於1.8
(重新導向自建造力
The buildings panel provides a detailed summary of the buildings in the player's country and their associated production methods.

建築 在《維多利亞3》裡,是一個國家經濟的核心基礎。 建築僱傭 人群 且通常生產商品 goods, 但是有的建築提供的是其他增益:例如威望Bureaucracy行政力, 或者軍事單位。每一個建築都在一個地區上,且僱傭的人群必須在該地區上。每一級建築都有其所有權,可以是政府,該建築勞動力,一個公司,或者SOL strata upper.png上等階層人群。

儘管被稱為 「建築」,但它們應被理解為工業部門、官僚轄區或類似概念 —— 即單個等級的建築並非代表某一家工廠、農場或行政機構,而是代指若干此類設施的集合。

建造

建造單建築時每周投入建造力上限
來源 數量
基礎 +10
Invention urbanization.png Urbanization城鎮化 +10
Invention urban planning.png Urban Planning城鎮規劃 +5
Invention modern sewerage.png Modern Sewerage現代排水系統 +5
Invention steel frame buildings.png Steel-Frame Buildings鋼框架結構建築 +5
File:Invention elevators.png Elevators電梯 +5
Tata公司繁榮度獎勵 +10

State status construction.png建造力表示一個國家建造建造新建築的能力,無論是政府建造還是私人建造。每個擁有基礎的國家+10點建造力,但可以通過擴建File:Building construction sector.png construction sector 建造部門來獲取更多。

Whenever any building is built or expanded, it goes into the construction queue – with the exception of auto-built buildings, such as urban centers and trade centers. The construction queue is split into government construction – using the national budget – and private construction – using the investment pool. The proportion of construction points allocated to each is based on the Economic System law. If either queue is not utilizing its full allocation of construction points, the other queue can automatically use them.

Each regular constructible building has a construction cost, ranging from 100 to 800, with unique buildings costing 2500 and canals costing 5000. Each Monday construction points are added in order to buildings in the construction queue. Each country has a max weekly construction progress which limits the number of points added to a single building which can be increased by certain technologies. If the country has more construction points available than the max weekly construction progress limit next building in the queue receives the points up to the limit so on until no points remain.

The government construction queue can be reordered at any time, prioritizing or deprioritizing a given building's construction. Government construction can also be paused and unpaused at any time. As long as a building remains in the construction queue, it retains its construction progress, but if it is removed from the queue, all progress is lost with no refund or transfer.

Building costs

The costs of running the construction sectors (both labor and materials) are the sole expenses when constructing. They can be seen in the budget under Construction Goods and Government Wages respectively. When buildings are constructed, the construction sector uses pop labor and goods, and the costs involved are subject to market forces. Construction sectors use Goods wood.png and Goods fabric.png for the basic production method. Goods iron.png, Goods steel.png, Goods glass.png and Goods explosives.png are required for more advanced production methods. Private construction draws funds from the investment pool for the cost of goods only — the construction sector employees are still paid from the national budget — and private construction is paused if the investment pool does not have sufficient funds to pay for construction.

Any excess construction each week is wasted. Wages must be paid regardless of whether the construction is used or not. However, excess construction does not require any goods. In general, one should always use the entire construction capacity outside of dire and temporary situations.

Construction efficiency

Construction efficiency is a modifier affecting the amount of construction points gained when building in a state. With no modifier to construction efficiency, each construction point provides one construction progress. Positive construction efficiency provides a bonus to the points assigned to a building in a queue. For example, if a state has +50% construction efficiency, then each construction point provides 1.5 construction progress. Conversely, a state with −50% construction efficiency would only gain 0.5 construction progress from each point of construction.

Construction efficiency is modified by various sources:

  • Local construction sectors increase construction efficiency in the state, with more advanced production methods providing more efficiency per level.
  • The Decree road maintenance.png Road Maintenance decree provides +10% construction efficiency.
  • The power bloc principle File:Principle tier I.pngConstruction Construction I provides +10% construction efficiency.
  • Having surplus Bureaucracy Bureaucracy increases construction efficiency nationwide, up to +10% with 100% surplus bureaucracy.
  • Certain state traits like mountains or deserts decrease local construction efficiency.
  • State status turmoil.png Turmoil decreases construction efficiency in increasing severity.
  • State status devastation.png Devastation decreases construction efficiency in direct proportion.
  • The IG trade unions.png trade union trait IG trait work to rule.png x24px decreases construction efficiency nationwide by −15%.
  • Declaring bankruptcy decreases construction efficiency nationwide by −75%.
  • Certain events can increase or decrease construction efficiency.

Construction efficiency has a minimum of 5%.

Building groups

Each building belongs to one or more building groups. These groups represent related industries and are also used for various modifiers and triggers.

These tables omit most groups which have the same name as the sole building contained within; groups containing a single building with a different name are indicated with hover text.

Urban buildings
Manufacturing Industries Service Industries Urban Facilities
Light Industries Heavy Industries Ownership Buildings
Building urban center.png Urban Center
  • Building arts academy.png Arts Academy
  • Building trade center.png Trade Center
Rural buildings
Agriculture Ranches Plantations Extraction
Subsistence Agriculture Mining
  • Building subsistence farm.png Subsistence Farms
  • Building subsistence farm.png Subsistence Orchards
  • Building subsistence farm.png Subsistence Pastures
  • Building subsistence farm.png Subsistence Fishing Villages
  • Building subsistence farm.png Subsistence Rice Paddies
File:Building livestock ranches.png Livestock Ranches
Development buildings
Government Structures Infrastructure Power Plants Military Buildings
Monuments Private Infrastructure Public Infrastructure Canals Army Buildings Naval Buildings
  • Building university.png University
  • Building government administration.png Government Administration
  • Building skyscraper.png Skyscraper
All monuments Building railway.png Railway
  • Building suez canal.png Suez Canal
  • Building panama canal.png Panama Canal
File:Building power plants.png Power Plants
  • Building barracks.png Barracks
  • Building conscription center.png Conscription Center
Building naval base.png Naval Base

Descriptively these groups represent various sectors of the economy:

  • Urban – Urban buildings generally represent the sorts of industry or government work that takes place in Victorian cities. These are the industries that make finished goods, and centers of art and trade. Most urban buildings have no limit on their total levels and can be built in any state.
    • Urban Centers – These represent the miscellaneous shops and small businesses that fill cities. Urban Centers are automatically created rather than built, with the number of levels based on the urbanization in a state; urbanization is generated by the state's other buildings. Urban Centers are the primary source of Goods services.png but also produce infrastructure and transportation.
    • Trade Centers – These represent the import/export businesses and brokers who manage international trading. Trade Centers are automatically created for each level of trade route owned by the country.
    • Manufacturing industries – Manufacturing industries produce most goods: either finished goods for pop consumption, industrial goods such as Goods tools.png and Goods locomotives.png, or military goods such as Goods small arms.png or Goods tanks.png.
    • Ownership buildings – These represent either aristocratic estates or capitalist financial firms which purchase ownership of other buildings and receive the dividends of profitable buildings.
  • Rural – Rural buildings represent industries more often situated outside a city, such as agriculture or mining. Rural buildings are typically limited to a set cap in each state, and no state can build every type.
    • Agriculture – These represent industrialized farming. The number of agriculture buildings that can be built is limited by the amount of Arable land.png arable land in each state. Additionally, each state can host only certain types of crops.
    • Plantations – These represent large scale cultivational of cash crops. The number of plantation buildings that can be built is limited by the amount of Arable land.png arable land in each state. Additionally, each state can host only certain types of crops.
    • Ranches – These represent large scale livestock operations raising animals for meat and fabric and other byproducts such as fertilizer. The number of ranch buildings that can be built is limited by the amount of Arable land.png arable land in each state.
    • Extraction – These represent the extraction of natural resources such as mines, logging, fishing, and whaling. Most goods produced here are used by urban industries. Resource industries are limited by the natural availability of the resource in the state.
    • Subsistence buildings – These are a special type of inefficient building that cannot manually be built or destroyed, but rather appear anywhere in the world where there is unused Arable land.png arable land. The vast majority of the world's population starts the game working in subsistence buildings as Pop peasants.png, and much of the game's industrialization process is about finding more productive employment for those peasants. Pops working in these buildings contribute little to GDP and taxes per capita.
  • Development – These are government buildings that distinguish themselves by providing vital state-level functions. These include government offices, universities, and military buildings.
    • Military bases – barracks and naval bases hire and train the Military battalions.png battalions and Military flotillas.png flotillas that make up a country's standing army and navy. These buildings are limited based on the Army Model law for Barracks and technology for Naval Bases.
    • Conscription centers – These represent a country's ability to levy its civilian population for war.
    • Infrastructure – These are the ports and railways that connect the country. Ports are government funded, while railways may be privately owned or government run. Ports provide Military convoys.png and a small amount of State status infrastructure.png, while railways provide significant amounts of infrastructure and transportation.
    • Government buildings – These are buildings funded by the government and provide crucial civil services required for the smooth running of a Victorian era nation. Examples include Government Administrations where Pop bureaucrats.png produce bureaucracy for the administration of incorporated states and institutions, and universities where Pop academics.png produce innovation for technological progression.
    • Construction Sector – These are the construction firms which build other buildings. Once a Construction Sector has been built, they appear in the construction tab rather than the development tab.
    • Canals – The Panama and Suez Canals. These can only be built in their historical locations and provide +100 prestige to their owner and +20% migration attraction to their state. They reduce the sea travel distance required for routes than go through them, saving a large number of convoys for trade and supply routes or travel time for fleets and armies.
    • Monuments – Certain states across the world start with or can build unique buildings that historically existed in those states. Depending on the game rules, monuments may provide a unique effect, prestige, or simply bragging rights.

Urbanization

Urbanization represents the density of each state. Most buildings contribute between +5 and +20 urbanization per level. Initially, each 100 urbanization in a state creates one Building urban center.png Urban Center. This is reduced by Invention joint stock companies.png Joint-Stock Companies (−10%), Invention investment banks.png Investment Banks (−15%), and File:Invention corporate governance.png Corporate Governance (−25%), such that eventually each 50 urbanization in a state creates one Urban Center.

Managing buildings

To ease the management of the different buildings (and their associated production methods) in the country, the player can refer to the buildings panel.

The panel provides an overview of all buildings in the country, and allows the player to see at a glance how those industries are doing financially. The buildings are grouped by type and can be expanded to view the individual buildings in each state, and each building can be clicked on to get an in-depth view of its balance sheet and workforce. In addition, the panel allows adjusting the production methods of an individual building, or setting all production methods for a certain building type to a specific setting across the country.

Predictive tooltips explain the anticipated impact on the building's balance as a result of changes in production, consumption, and wage requirements, as well as the changes in employment (which new job positions will be created and which will disappear) that could also impact the country's politics over time. A warning is provided if there are not enough qualifying pops to take on any new professions created, as this limits the building's ability to hire.

Throughput

Throughput is a measure of how effectively a workforce can turn input goods into output goods. Both input and output goods are modified by the throughput percentage, while required workers remains the same increasing or decreasing amount the productivity of the building without changing it's level or workforce. Positive throughput bonuses can help an industry reach its maximum profit potential, as additional wages are not necessary to achieve an increase in production.

Throughput is positively modified by the economy of scale, certain technologies, some state traits, the encourage industry decrees, certain interest group traits, and certain events. It can be negatively modified by State status devastation.png devastation, some state traits, going into default, input goods shortage, and certain events. These modifiers stack additively with each other. Established companies also provide +10% throughput for their associated buildings.

Economy of scale

All productive buildings (except subsistence farms) and many government buildings receive a +1% throughput bonus for each building level in the same state. The maximum economy of scale throughput bonus starts at +20% and is increased by the Invention mechanized workshops.png Mechanized Workshops (+10%) and Invention shift work.png Shift Work (+20%) technologies. The maximum economy of scale bonus possible is 50% (a level 50 building).

Nationalized buildings receive a penalty to economy of scale, up to −50% if all levels are nationalized.

Productivity

Buildings that produce and sell goods of any kind have a displayed productivity value. This is the profit-per-employee generated by the building on an annual basis, before wages are paid. The productivity value is displayed in green when it is either over 30 or above 150% of the average for its type worldwide, or in red when it is either below 3 or below 66% of the average worldwide.

The exact calculation of productivity is [math]\displaystyle{ \dfrac{\text{annual price of output} - \text{annual price of input}}{\text{number of employees}} }[/math]

The weekly balance can be derived by subtracting the average annual wage from productivity and then multiplying by (number of employees / 52)

Ownership

Each building level has a certain owner. This can be a government, the building's employees, or an ownership building. Buildings which are always government funded can only be owned by the country that owns the state. Building levels owned by pops have ownership shares which entitle that pop to a proportion of a building's cash reserve and dividends. Pops become more Political radical.png if a building where they have ownership shares is downsized or has its cash reserve wiped out by the country declaring bankruptcy.

When a building is profitable, a 25% to 50% of the profit is deposited into the building's cash reserves with the rest paid to the owners as dividends. Buildings with full cash reserves pay their entire weekly profit as dividends. Dividends are divided and paid per share. For example, a Financial Districts building with the Privately Owned production method has 10 shares for its Capitalist employees and 1 share for its Shopkeeper employees. The Shopkeepers receive 9.1% of the building's dividends.

Certain pop types (Pop aristocrats.png, Pop capitalists.png, Pop clergymen.png, Pop farmers.png, and Pop shopkeepers.png) contribute a portion of their dividends into the investment pool. Dividends paid to pops are also subject to dividends taxes on the full amount of paid dividends, regardless of how much is reinvested. Buildings owned by other buildings pay their dividends to the ownership buildings, which then pay dividends to their owner pops. Buildings owned by a government split dividends between the treasury and investment pool based on government dividend efficiency (treasury) and government dividend reinvestment (investment pool).[1]

Companies

主條目:Companies

Countries can establish companies which then can construct and own certain buildings. Buildings built by a company enjoy higher construction efficiency, and those owned by the company have higher throughput and potentially contribute to the company's prosperity to activate additional bonuses.

Building production and employment

For full details of buildings, see List of buildings; for full details of production methods, see List of production methods.

Each level of a building produces and consumes certain amounts of goods while providing certain jobs based on the applied production methods. Production methods are applied to all levels of a building in a state.

Industry buildings

Food Industries production and employment per level
Building
Output goods
Base PM group 1 Base PM group 2 Refining PM group Automation PM group
Food Industries
Goods groceries.png
Goods liquor.png
Base Canning Distilleries Automation
Bakeries
  • Goods groceries.png +45
  • Goods grain.png −40
  • Pop shopkeepers.png +500
  • Pop laborers.png +4500
Jars
Prioritize Grocery Production
Manual Dough Processing
Sweeteners
  • Goods groceries.png +65
  • Goods grain.png −40
  • Goods sugar.png −15
  • Pop shopkeepers.png +500
  • Pop laborers.png +4000
  • Pop machinists.png +500
Canned Fish/Meat
  • Goods groceries.png +30
  • Goods grain.png +20
  • Goods iron.png −10
  • Pop machinists.png +500

Goods fish.png −30 / Goods meat.png −20

Pot Stills
  • Goods liquor.png +60
  • Goods groceries.png −30
  • Goods sugar.png −25
  • Pop shopkeepers.png +100
  • Pop machinists.png +250
Automated Bakery
Goods tools.png −10 • Pop laborers.png −2500
Baking Powder
  • Goods groceries.png +120
  • Goods grain.png −80
  • Goods sugar.png −30
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +3500
  • Pop machinists.png +750
  • Pop engineers.png +250
Vacuum Packaging
(Efficient Canning Practices)
  • Goods groceries.png +60 (+70)
  • Goods grain.png +30
  • Goods fish.png −30
  • Goods meat.png −20
  • Goods iron.png −10
  • Goods oil.png −5
  • Pop machinists.png +500
  • Pop engineers.png +200
Patent Stills
  • Goods liquor.png +100
  • Goods groceries.png −40
  • Goods sugar.png −25
  • Goods glass.png −10
  • Pop shopkeepers.png +200
  • Pop machinists.png +500
  • Pop engineers.png +200
Industry production and employment per level
Building
Output goods
Base PM group Refining PM group Automation PM group
Textile Mills
Goods clothes.png
Goods luxury clothes.png
Base Luxury Production Automation
Handsewn Clothes
  • Goods clothes.png +45
  • Goods fabric.png −40
  • Pop shopkeepers.png +500
  • Pop laborers.png +4500
Prioritize Non-Luxury Clothing
Traditional Looms
Dye Workshops
  • Goods clothes.png +60
  • Goods fabric.png −40
  • Goods dye.png −5
  • Pop shopkeepers.png +500
  • Pop laborers.png +4000
  • Pop machinists.png +500
Craftsman Sewing

Goods clothes.png −30

  • Goods luxury clothes.png +30
  • Goods silk.png −15
  • Goods fabric.png +15
  • Pop shopkeepers.png +500
Mechanized Looms
  • Goods tools.png −5
  • Pop laborers.png −1500
Sewing Machines
  • Goods clothes.png +100
  • Goods fabric.png −60
  • Goods dye.png −10
  • Goods tools.png −5
  • Pop shopkeepers.png +500
  • Pop laborers.png +3500
  • Pop machinists.png +750
  • Pop engineers.png +250
Elastics
  • Goods clothes.png −70
  • Goods luxury clothes.png +70
  • Goods rubber.png −10
  • Goods silk.png −35
  • Goods fabric.png +35
  • Pop shopkeepers.png +1000
Automatic Power Looms
  • Goods tools.png −5 • Goods electricity.png −10
  • Pop laborers.png −2500
Electric Sewing Machines
  • Goods clothes.png +140
  • Goods fabric.png −60
  • Goods dye.png −20
  • Goods tools.png −10
  • Goods electricity.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Furniture Manufacturies
Goods furniture.png
Goods luxury furniture.png
Base Luxury Production Automation
Handcrafted Furniture
  • Goods furniture.png +45
  • Goods wood.png −30
  • Goods fabric.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +4500
Prioritize Non-Luxury Furniture
Hand Assembly
Lathes
  • Goods furniture.png +65
  • Goods wood.png −30
  • Goods fabric.png −10
  • Goods tools.png −5
  • Pop shopkeepers.png +500
  • Pop laborers.png +3250
  • Pop machinists.png +1000
  • Pop engineers.png +250
Luxury Furniture Production
  • Goods furniture.png −25
  • Goods luxury furniture.png +25
  • Goods hardwood.png −15
  • Goods wood.png +15
  • Pop shopkeepers.png +500
Water-tube Boiler
  • Goods tools.png −5 • Goods coal.png −5
  • Pop laborers.png −1500
Rotary Valve Engine
  • Goods tools.png −5 • Goods coal.png −10
  • Pop laborers.png −2000
Mechanized Workshops
  • Goods furniture.png +110
  • Goods wood.png −50
  • Goods fabric.png −10
  • Goods tools.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1250
  • Pop engineers.png +750
Precision Tools
  • Goods furniture.png −55
  • Goods luxury furniture.png +55
  • Goods hardwood.png −25
  • Goods tools.png −10
  • Goods wood.png +25
  • Pop shopkeepers.png +1000
Assembly Lines
  • Goods tools.png −5
  • Goods oil.png −5
  • Goods electricity.png −5
  • Pop laborers.png −3000
Glassworks
Goods glass.png
Goods porcelain.png
Base Luxury Production Glassblowing
Forest Glass
  • Goods glass.png +30
  • Goods wood.png −30
  • Pop shopkeepers.png +500
  • Pop laborers.png +4500
Prioritize Glass Production
Manual Glassblowing
Leaded Glass
  • Goods glass.png +40
  • Goods wood.png −20
  • Goods lead.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +4000
  • Pop machinists.png +500
Ceramics
  • Goods glass.png −10
  • Goods porcelain.png +10
  • Goods dye.png −5
  • Pop shopkeepers.png +250
Automatic Bottle Blowers
  • Goods tools.png −2
  • Goods locomotives.png −2
  • Goods oil.png −5
  • Pop laborers.png −2500
Crystal Glass
  • Goods glass.png +60
  • Goods lead.png −35
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Bone China
  • Goods glass.png −20
  • Goods porcelain.png +30
  • Goods dye.png −10
  • Pop shopkeepers.png +500
Houseware Plastics
  • Goods glass.png +100
  • Goods oil.png −20
  • Goods lead.png −30
  • Pop shopkeepers.png +500
  • Pop laborers.png +2500
  • Pop machinists.png +1250
  • Pop engineers.png +750
Tooling Workshops
Goods tools.png
Base N/A Automation
Crude Tools
  • Goods tools.png +30
  • Goods wood.png −30
  • Pop shopkeepers.png +500
  • Pop laborers.png +4500
Hand Assembly
Pig Iron Tools
  • Goods tools.png +60
  • Goods wood.png −30
  • Goods iron.png −20
  • Pop shopkeepers.png +500
  • Pop laborers.png +4000
  • Pop machinists.png +500
Water-tube Boiler
  • Goods coal.png −10
  • Pop laborers.png −1500
Steel Tools
  • Goods tools.png +80
  • Goods wood.png −30
  • Goods steel.png −20
  • Pop shopkeepers.png +500
  • Pop laborers.png +3500
  • Pop machinists.png +500
  • Pop engineers.png +500
Rotary Valve Engine
  • Goods coal.png −15
  • Pop laborers.png −2000
Machined Steel Tools
  • Goods tools.png +110
  • Goods rubber.png −10
  • Goods steel.png −30
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Assembly Lines
  • Goods oil.png −10 • Goods electricity.png −5
  • Pop laborers.png −3000
Paper Mills
Goods paper.png
Base N/A Automation
Pulp Pressing
  • Goods paper.png +40
  • Goods wood.png −30
  • Pop shopkeepers.png +500
  • Pop laborers.png +4500
Hand Assembly
Sulfite Pulping
  • Goods paper.png +70
  • Goods wood.png −30
  • Goods sulfur.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +4000
  • Pop machinists.png +500
Water-tube Boiler
  • Goods tools.png −5 • Goods coal.png −5
  • Pop laborers.png −1500
Paper Bleaching
  • Goods paper.png +100
  • Goods wood.png −30
  • Goods sulfur.png −10
  • Goods dye.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Rotary Valve Engine
  • Goods tools.png −5 • Goods coal.png −10
  • Pop laborers.png −2000
Fertilizer Plants
Goods fertilizer.png
Fertilizer Production N/A N/A
Artificial Fertilizers
  • Goods fertilizer.png +90
  • Goods sulfur.png −30
  • Goods iron.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Improved Fertilizers
  • Goods fertilizer.png +140
  • Goods sulfur.png −30
  • Goods iron.png −30
  • Pop shopkeepers.png +500
  • Pop laborers.png +2000
  • Pop machinists.png +1500
  • Pop engineers.png +1000
Nitrogen Fixation Process
  • Goods fertilizer.png +200
  • Goods sulfur.png −40
  • Goods oil.png −20
  • Goods iron.png −30
  • Pop shopkeepers.png +500
  • Pop laborers.png +1000
  • Pop machinists.png +2000
  • Pop engineers.png +1500
Explosives Factory
Goods explosives.png
Explosives N/A N/A
Leblanc Process
  • Goods explosives.png +50
  • Goods fertilizer.png −20
  • Goods sulfur.png −20
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Ammonia-soda Process
  • Goods explosives.png +80
  • Goods fertilizer.png −30
  • Goods sulfur.png −30
  • Goods paper.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +2500
  • Pop machinists.png +1000
  • Pop engineers.png +1000
Vacuum Evaporation
  • Goods explosives.png +110
  • Goods fertilizer.png −40
  • Goods sulfur.png −40
  • Goods paper.png −20
  • Pop shopkeepers.png +500
  • Pop laborers.png +2000
  • Pop machinists.png +1000
  • Pop engineers.png +1000
Brine Electrolysis
  • Goods explosives.png +150
  • Goods fertilizer.png −50
  • Goods sulfur.png −40
  • Goods electricity.png −20
  • Goods paper.png −30
  • Pop shopkeepers.png +500
  • Pop laborers.png +1000
  • Pop machinists.png +1000
  • Pop engineers.png +1500
Synthetics Plants
Goods dye.png
Goods silk.png
Synthetic Dyes Synthetic Silk N/A
Synthetic Dye
  • Goods dye.png +80
  • Goods sulfur.png −20
  • Goods fertilizer.png −30
  •  
  • Pop laborers.png +1000
  • Pop shopkeepers.png +500
  • Pop machinists.png +1500
  • Pop engineers.png +2000
Prioritize Dye Production
Rayon
  • Goods dye.png −10
  • Goods silk.png +30
  • Goods wood.png −10
  • Pop laborers.png −1000
  • Pop machinists.png +1000
Steel Mills
Goods steel.png
Steelmaking Process N/A Automation
Blister Steel Process
  • Goods steel.png +65
  • Goods iron.png −40
  • Goods coal.png −30
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +3500
  • Pop machinists.png +750
  • Pop engineers.png +250
Hand Assembly
Bessemer Process
  • Goods steel.png +90
  • Goods iron.png −60
  • Goods coal.png −30
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Water-tube Boiler
Goods tools.png −5 • Goods coal.png −5 • Pop laborers.png −1500
Open Hearth Process
  • Goods steel.png +120
  • Goods iron.png −90
  • Goods coal.png −30
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +2500
  • Pop machinists.png +1250
  • Pop engineers.png +750
Rotary Valve Engine
Goods tools.png −5 • Goods coal.png −10 • Pop laborers.png −2000
Electric Arc Process
  • Goods steel.png +150
  • Goods iron.png −100
  • Goods coal.png −30
  • Goods electricity.png −30
  • Pop shopkeepers.png +500
  • Pop laborers.png +2000
  • Pop machinists.png +1500
  • Pop engineers.png +1000
Motor Industries
Goods locomotives.png
Goods automobiles.png
Base Automobile Production Automation
Steam Engines
  • Goods locomotives.png +40
  • Goods steel.png −30
  • Pop shopkeepers.png +500
  • Pop laborers.png +2500
  • Pop machinists.png +1500
  • Pop engineers.png +500
Prioritize Engine Production
Hand Assembly
Electric Engines
  • Goods locomotives.png +80
  • Goods steel.png −40
  • Goods electricity.png −30
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +2000
  • Pop machinists.png +1500
  • Pop engineers.png +1000
Automobile Production
  • Goods locomotives.png −20
  • Goods automobiles.png +30
  • Goods rubber.png −10
  • Goods oil.png −10
  • Pop machinists.png +1000
  • Pop engineers.png +500
Water-tube Boiler
  • Goods tools.png −5
  • Goods coal.png −5
  • Pop laborers.png −500
  • Pop machinists.png −500
Rotary Valve Engine
  • Goods tools.png −5
  • Goods coal.png −10
  • Pop laborers.png −1000
  • Pop machinists.png −500
Diesel Engines
  • Goods locomotives.png +120
  • Goods steel.png −50
  • Goods oil.png −50
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +1500
  • Pop machinists.png +1500
  • Pop engineers.png +1500
Assembly Lines
  • Goods tools.png −5
  • Goods oil.png −5
  • Goods electricity.png −5
  • Pop laborers.png −1500
  • Pop machinists.png −500
Shipyards
Goods steamers.png
Goods clippers.png
Base N/A N/A
Wooden Ships
  • Goods clippers.png +35
  • Goods wood.png −40
  • Goods fabric.png −20
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +3500
  • Pop machinists.png +750
  • Pop engineers.png +250
Reinforced Wooden Ships
  • Goods clippers.png +70
  • Goods wood.png −20
  • Goods hardwood.png −20
  • Goods fabric.png −20
  • Goods locomotives.png −5
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Steamships
  • Goods steamers.png +65
  • Goods steel.png −30
  • Goods coal.png −10
  • Goods locomotives.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +2000
  • Pop machinists.png +1500
  • Pop engineers.png +1000
Arc-Welded Steamships
  • Goods steamers.png +80
  • Goods steel.png −30
  • Goods electricity.png −30
  • Goods locomotives.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +1000
  • Pop machinists.png +2000
  • Pop engineers.png +1500
Military Shipyards
Goods man o wars.png
Goods ironclads.png
Base N/A N/A
Wooden Hulls
  • Goods man o wars.png +35
  • Goods wood.png −40
  • Goods fabric.png −20
  • Goods iron.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +3500
  • Pop machinists.png +750
  • Pop engineers.png +250
Steam Ships
  • Goods man o wars.png +45
  • Goods wood.png −20
  • Goods hardwood.png −20
  • Goods fabric.png −10
  • Goods locomotives.png −5
  • Goods iron.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Steel Hulls
  • Goods ironclads.png +55
  • Goods steel.png −40
  • Goods coal.png −20
  • Goods locomotives.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +2500
  • Pop machinists.png +1000
  • Pop engineers.png +1000
Capital Ships
  • Goods ironclads.png +70
  • Goods steel.png −40
  • Goods electricity.png −30
  • Goods locomotives.png −20
  • Pop shopkeepers.png +500
  • Pop laborers.png +2000
  • Pop machinists.png +1500
  • Pop engineers.png +1000
War Machine Industries
Goods aeroplanes.png
Goods tanks.png
Aeroplanes Tanks N/A
Aeroplane Production
  • Goods aeroplanes.png +50
  • Goods locomotives.png −10
  • Goods hardwood.png −20
  • Goods fabric.png −20
  • Goods oil.png −20
  • Pop shopkeepers.png +500
  • Pop laborers.png +1500
  • Pop machinists.png +2000
  • Pop engineers.png +1000
Prioritize Aeroplane Production
Tank Production
  • Goods aeroplanes.png −10
  • Goods tanks.png +40
  • Goods locomotives.png −10
  • Goods steel.png −20
  • Goods oil.png −10
  • Pop engineers.png +500
Electrics Industries
Goods telephones.png
Goods radios.png
Telephones Radios N/A
Telephone Production
  • Goods telephones.png +60
  • Goods iron.png −20
  • Goods rubber.png −20
  • Goods lead.png −20
  • Goods tools.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +1500
  • Pop machinists.png +2000
  • Pop engineers.png +1000
Prioritize Telephone Production
Radio Production
  • Goods telephones.png −20
  • Goods radios.png +40
  • Goods electricity.png −50
  • Pop engineers.png +500
Arms Industries
Goods small arms.png
Firearms Manufacturing N/A Automation
Muskets
  • Goods small arms.png +30
  • Goods iron.png −10
  • Goods hardwood.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +4500
  • Pop machinists.png +500
Hand Assembly
Rifles
  • Goods small arms.png +50
  • Goods steel.png −10
  • Goods hardwood.png −10
  • Goods tools.png −5
  • Pop shopkeepers.png +500
  • Pop laborers.png +4000
  • Pop machinists.png +1000
Rotary Valve Engine
  • Goods coal.png −15
  • Pop laborers.png −2000
Repeating Rifles
  • Goods small arms.png +70
  • Goods steel.png −20
  • Goods hardwood.png −10
  • Goods tools.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +3500
  • Pop machinists.png +1000
  • Pop engineers.png +500
Assembly Lines
  • Goods oil.png −10 • Goods electricity.png −5
  • Pop laborers.png −3000
Bolt Action Rifles
  • Goods small arms.png +100
  • Goods steel.png −20
  • Goods hardwood.png −10
  • Goods tools.png −20
  • Goods oil.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1250
  • Pop engineers.png +750
Artillery Foundry
Goods artillery.png
Foundries N/A Automation
Cannons
  • Goods artillery.png +25
  • Goods iron.png −15
  • Goods hardwood.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +3500
  • Pop machinists.png +1000
Hand Assembly
Smoothbores
  • Goods artillery.png +45
  • Goods iron.png −25
  • Goods hardwood.png −15
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +3250
  • Pop machinists.png +1000
  • Pop engineers.png +250
Rotary Valve Engine
  • Goods coal.png −15
  • Pop laborers.png −2000
Breech Loaders
  • Goods artillery.png +65
  • Goods steel.png −25
  • Goods hardwood.png −10
  • Goods tools.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +2500
  • Pop machinists.png +1500
  • Pop engineers.png +500
Assembly Lines
  • Goods oil.png −10 • Goods electricity.png −5
  • Pop laborers.png −2500
Recoil Mechanisms
  • Goods artillery.png +90
  • Goods steel.png −40
  • Goods tools.png −20
  • Goods oil.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +2000
  • Pop machinists.png +1500
  • Pop engineers.png +1000
Munition Plants
Goods ammunition.png
Base N/A Automation
Percussion Caps
  • Goods ammunition.png +50
  • Goods explosives.png −20
  • Goods lead.png −20
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Hand Assembly
Rotary Valve Engine
  • Goods coal.png −15
  • Pop laborers.png −2000
Explosive Shells
  • Goods ammunition.png +90
  • Goods explosives.png −40
  • Goods lead.png −30
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +2500
  • Pop machinists.png +1250
  • Pop engineers.png +750
Assembly Lines
  • Goods oil.png −10 • Goods electricity.png −5
  • Pop laborers.png −3000

Agricultural buildings

Farm production and employment per level
Farms
Output goods
Base PM group Refining PM group Automation PM group
Rye Farms
Goods grain.png
Goods fruit.png
Goods sugar.png
Goods liquor.png
Base Secondary Harvesting Process
Simple Farming
  • Goods grain.png +20
  •  
  • Pop laborers.png +4000
  • Pop farmers.png +1000
Maintain Single Crop
Ox-Powered Ploughs
Soil-Enriching Farming
  • Goods grain.png +30
  • Goods fertilizer.png −5
  • Pop laborers.png +3500
  • Pop farmers.png +1500
Potatoes
Goods grain.png −10 • Goods liquor.png +10
Harvesting Tools
Goods tools.png −2 • Pop laborers.png −1000
Fertilizers
  • Goods grain.png +45
  • Goods fertilizer.png −10
  • Pop laborers.png +3000
  • Pop farmers.png +2000
Apple Orchards
Goods grain.png −10 • Goods fruit.png +5 • Goods sugar.png +5
Steam-Powered Thresher Machines
Goods tools.png −2 • Goods coal.png −1 • Pop laborers.png −1500
Chemical Fertilizers
  • Goods grain.png +70
  • Goods fertilizer.png −15
  • Pop laborers.png +2500
  • Pop farmers.png +2500
Tractors
Goods coal.png −2 • Goods locomotives.png −1 • Pop laborers.png −2000
Compression Ignition Tractors
Goods oil.png −2 • Goods locomotives.png −1 • Pop laborers.png −2500
Wheat Farms
Goods grain.png
Goods fruit.png
Goods sugar.png
Base Secondary Harvesting Process
Simple Farming
  • Goods grain.png +20
  •  
  • Pop laborers.png +4000
  • Pop farmers.png +1000
Maintain Single Crop
Ox-Powered Ploughs
Soil-Enriching Farming
  • Goods grain.png +30
  • Goods fertilizer.png −5
  • Pop laborers.png +3500
  • Pop farmers.png +1500
Citrus Orchards
Goods grain.png −10 • Goods fruit.png +5 • Goods sugar.png +5
Harvesting Tools
Goods tools.png −2 • Pop laborers.png −1000
Fertilizers
  • Goods grain.png +45
  • Goods fertilizer.png −10
  • Pop laborers.png +3000
  • Pop farmers.png +2000
Steam-Powered Thresher Machines
Goods tools.png −2 • Goods coal.png −1 • Pop laborers.png −1500
Chemical Fertilizers
  • Goods grain.png +70
  • Goods fertilizer.png −15
  • Pop laborers.png +2500
  • Pop farmers.png +2500
Tractors
Goods coal.png −2 • Goods locomotives.png −1 • Pop laborers.png −2000
Compression Ignition Tractors
Goods oil.png −2 • Goods locomotives.png −1 • Pop laborers.png −2500
Rice Farms
Goods grain.png
Goods fruit.png
Goods sugar.png
Base Secondary Harvesting Process
Simple Farming
  • Goods grain.png +40
  •  
  • Pop laborers.png +8000
  • Pop farmers.png +2000
Maintain Single Crop
Ox-Powered Ploughs
Soil-Enriching Farming
  • Goods grain.png +60
  • Goods fertilizer.png −10
  • Pop laborers.png +7000
  • Pop farmers.png +3000
Fig Orchards
Goods grain.png −30 • Goods fruit.png +12 • Goods sugar.png +18
Harvesting Tools
Goods tools.png −4 • Pop laborers.png −2000
Fertilizers
  • Goods grain.png +90
  • Goods fertilizer.png −20
  • Pop laborers.png +6000
  • Pop farmers.png +4000
Steam-Powered Thresher Machines
Goods tools.png −4 • Goods coal.png −2 • Pop laborers.png −3000
Chemical Fertilizers
  • Goods grain.png +140
  • Goods fertilizer.png −30
  • Pop laborers.png +5000
  • Pop farmers.png +5000
Maize Farms
Goods grain.png
Goods fruit.png
Goods sugar.png
Base Secondary Harvesting Process
Simple Farming
  • Goods grain.png +20
  •  
  • Pop laborers.png +4000
  • Pop farmers.png +1000
Maintain Single Crop
Ox-Powered Ploughs
Soil-Enriching Farming
  • Goods grain.png +30
  • Goods fertilizer.png −5
  • Pop laborers.png +3500
  • Pop farmers.png +1500
Citrus Orchards
Goods grain.png −10 • Goods fruit.png +5 • Goods sugar.png +5
Harvesting Tools
Goods tools.png −2 • Pop laborers.png −1000
Fertilizers
  • Goods grain.png +45
  • Goods fertilizer.png −10
  • Pop laborers.png +3000
  • Pop farmers.png +2000
Steam-Powered Thresher Machines
Goods tools.png −2 • Goods coal.png −1 • Pop laborers.png −1500
Chemical Fertilizers
  • Goods grain.png +70
  • Goods fertilizer.png −15
  • Pop laborers.png +2500
  • Pop farmers.png +2500
Tractors
Goods coal.png −2 • Goods locomotives.png −1 • Pop laborers.png −2000
Compression Ignition Tractors
Goods oil.png −2 • Goods locomotives.png −1 • Pop laborers.png −2500
Millet Farms
Goods grain.png
Goods fruit.png
Goods sugar.png
Base Secondary Harvesting Process
Simple Farming
  • Goods grain.png +20
  •  
  • Pop laborers.png +4000
  • Pop farmers.png +1000
Maintain Single Crop
Ox-Powered Ploughs
Soil-Enriching Farming
  • Goods grain.png +30
  • Goods fertilizer.png −5
  • Pop laborers.png +3500
  • Pop farmers.png +1500
Fig Orchards
Goods grain.png −10 • Goods fruit.png +5 • Goods sugar.png +5
Harvesting Tools
Goods tools.png −2 • Pop laborers.png −1000
Fertilizers
  • Goods grain.png +45
  • Goods fertilizer.png −10
  • Pop laborers.png +3000
  • Pop farmers.png +2000
Steam-Powered Thresher Machines
Goods tools.png −2 • Goods coal.png −1 • Pop laborers.png −1500
Chemical Fertilizers
  • Goods grain.png +70
  • Goods fertilizer.png −15
  • Pop laborers.png +2500
  • Pop farmers.png +2500
Tractors
Goods coal.png −2 • Goods locomotives.png −1 • Pop laborers.png −2000
Compression Ignition Tractors
Goods oil.png −2 • Goods locomotives.png −1 • Pop laborers.png −2500
Ranch production and employment per level
Ranch
Output goods
Base PM group 1 Base PM group 2 Automation PM group 1 Automation PM group 2
Livestock Ranches
Goods meat.png
Goods fabric.png
Goods fertilizer.png
Base Wool Production Fencing Refrigeration
Open Air Stockyards
  • Goods meat.png +10
  • Pop laborers.png +4000
  • Pop farmers.png +1000
Sheep Ranch
Goods fabric.png +5
Standard Fences
Unrefrigerated
Butchering Tools
  • Goods meat.png +20
  • Goods tools.png −5
  •  
  • Pop laborers.png +3500
  • Pop farmers.png +1250
  • Pop machinists.png +500
Increased Wool Gathering
  • Goods fabric.png +10
  • Goods fertilizer.png +2.5
  • Goods grain.png −10
Barbed Wire Fences
Goods iron.png −2 • Pop laborers.png −800
Refrigerated Storage
Goods electricity.png −3 • Pop laborers.png −800
Slaughterhouses
  • Goods meat.png +30
  • Goods tools.png −10
  •  
  • Pop laborers.png +3000
  • Pop farmers.png +1500
  • Pop machinists.png +500
Intensive Wool Gathering
  • Goods fabric.png +20
  • Goods fertilizer.png +5
  • Goods grain.png −20
Electric Fences
Goods iron.png −2 • Goods electricity.png −2 • Pop laborers.png −1400
Refrigerated Rail Cars
Goods electricity.png −3 • Goods transportation.png −2 • Pop laborers.png −1400
Mechanized Slaughterhouses
  • Goods meat.png +45
  • Goods tools.png −10
  • Goods coal.png −5
  • Pop laborers.png +2250
  • Pop farmers.png +1750
  • Pop machinists.png +1000

Mines

Mine production and employment per level
Building
Output goods
Base PM group 1 Base PM group 2 Automation PM group 1 Automation PM group 2
Coal Mines
Goods coal.png
Mining Equipment Explosives Steam Automation Train Automation
Picks and Shovels
  • Goods coal.png +25
  • Goods tools.png −5
  • Pop shopkeepers.png +500
  • Pop laborers.png +4500
Manual Drilling
Hand Cranked Crane
Road Carts
Atmospheric Engine Pump
  • Goods coal.png +40
  • Goods tools.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +3750
  • Pop machinists.png +500
  • Pop engineers.png +250
Nitroglycerin
Goods coal.png +15 • Goods explosives.png −5 • Pop engineers.png +250
Steam Donkey
Goods locomotives.png −1 • Goods coal.png −3 • Pop laborers.png −1000
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Condensing Engine Pump
  • Goods coal.png +60
  • Goods tools.png −15
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Dynamite
Goods coal.png +25 • Goods explosives.png −10 • Pop engineers.png +250
Diesel Pump
  • Goods coal.png +90
  • Goods tools.png −15
  • Goods oil.png −5
  • Pop shopkeepers.png +500
  • Pop laborers.png +2250
  • Pop machinists.png +1500
  • Pop engineers.png +750
Iron Mines
Goods iron.png
Mining Equipment Explosives Steam Automation Train Automation
Picks and Shovels
  • Goods iron.png +20
  • Goods tools.png −5
  • Pop shopkeepers.png +500
  • Pop laborers.png +4500
Manual Drilling
Hand Cranked Crane
Road Carts
Atmospheric Engine Pump
  • Goods iron.png +40
  • Goods tools.png −10
  • Goods coal.png −10
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +3750
  • Pop machinists.png +500
  • Pop engineers.png +250
Nitroglycerin
Goods iron.png +12 • Goods explosives.png −5 • Pop engineers.png +250
Steam Donkey
Goods locomotives.png −1 • Goods coal.png −4 • Pop laborers.png −1000
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Condensing Engine Pump
  • Goods iron.png +60
  • Goods tools.png −15
  • Goods coal.png −15
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Dynamite
Goods iron.png +20 • Goods explosives.png −10 • Pop engineers.png +250
Diesel Pump
  • Goods iron.png +70
  • Goods tools.png −15
  • Goods oil.png −5
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +2250
  • Pop machinists.png +1500
  • Pop engineers.png +750
Lead Mines
Goods lead.png
Mining Equipment Explosives Steam Automation Train Automation
Picks and Shovels
  • Goods lead.png +20
  • Goods tools.png −5
  • Pop shopkeepers.png +500
  • Pop laborers.png +4500
Manual Drilling
Hand Cranked Crane
Road Carts
Atmospheric Engine Pump
  • Goods lead.png +40
  • Goods tools.png −10
  • Goods coal.png −10
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +3750
  • Pop machinists.png +500
  • Pop engineers.png +250
Nitroglycerin
Goods lead.png +12 • Goods explosives.png −5 • Pop engineers.png +250
Steam Donkey
Goods locomotives.png −1 • Goods coal.png −4 • Pop laborers.png −1000
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Condensing Engine Pump
  • Goods lead.png +60
  • Goods tools.png −15
  • Goods coal.png −15
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Dynamite
Goods lead.png +20 • Goods explosives.png −10 • Pop engineers.png +250
Diesel Pump
  • Goods lead.png +70
  • Goods tools.png −15
  • Goods oil.png −5
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +2250
  • Pop machinists.png +1500
  • Pop engineers.png +750
Sulfur Mines
Goods sulfur.png
Mining Equipment Explosives Steam Automation Train Automation
Picks and Shovels
  • Goods sulfur.png +20
  • Goods tools.png −5
  • Pop shopkeepers.png +500
  • Pop laborers.png +4500
Manual Drilling
Hand Cranked Crane
Road Carts
Atmospheric Engine Pump
  • Goods sulfur.png +40
  • Goods tools.png −10
  • Goods coal.png −10
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +3750
  • Pop machinists.png +500
  • Pop engineers.png +250
Nitroglycerin
Goods sulfur.png +10 • Goods explosives.png −5 • Pop engineers.png +250
Steam Donkey
Goods locomotives.png −1 • Goods coal.png −4 • Pop laborers.png −1000
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Condensing Engine Pump
  • Goods sulfur.png +60
  • Goods tools.png −15
  • Goods coal.png −15
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Dynamite
Goods sulfur.png +20 • Goods explosives.png −10 • Pop engineers.png +250
Diesel Pump
  • Goods sulfur.png +80
  • Goods tools.png −15
  • Goods oil.png −5
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +2250
  • Pop machinists.png +1500
  • Pop engineers.png +750
Gold Mines
Goods gold.png
Mining Equipment Explosives Steam Automation Train Automation
Picks and Shovels
  • Goods gold.png +8
  • Goods tools.png −5
  • Minting +250
  • Pop shopkeepers.png +250
  • Pop laborers.png +4500
Manual Drilling
Hand Cranked Crane
Road Carts
Atmospheric Engine Pump
  • Goods gold.png +15
  • Goods tools.png −10
  • Goods coal.png −10
  • Minting +500
  • Pop shopkeepers.png +500
  • Pop laborers.png +3750
  • Pop machinists.png +500
  • Pop engineers.png +250
Nitroglycerin
  • Goods gold.png +5
  • Goods explosives.png −5
  • Minting +125
  • Pop engineers.png +250
Steam Donkey
Goods locomotives.png −1 • Goods coal.png −4 • Pop laborers.png −1000
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Condensing Engine Pump
  • Goods gold.png +25
  • Goods tools.png −15
  • Goods coal.png −15
  • Minting +750
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Dynamite
  • Goods gold.png +10
  • Goods explosives.png −10
  • Minting +250
  • Pop engineers.png +250
Diesel Pump
  • Goods gold.png +30
  • Goods tools.png −15
  • Goods oil.png −5
  • Minting +1000
  • Pop shopkeepers.png +500
  • Pop laborers.png +2250
  • Pop machinists.png +1500
  • Pop engineers.png +750
Gold Fields
Goods gold.png
Base N/A N/A N/A
Basic Production
  • Goods gold.png +10
  • Minting +500
  • Pop shopkeepers.png +500
  • Pop laborers.png +4500

Plantations

Plantation production and employment per level
Building
Output goods
Base PM group Automation PM group
Coffee Plantations
Goods coffee.png
Base Train Automation
Basic Production
  • Goods coffee.png +20
  •  
  • Pop laborers.png +4000
  • Pop farmers.png +1000
Road Carts
Automatic Irrigation
  • Goods coffee.png +40
  • Goods locomotives.png −5
  •  
  • Pop laborers.png +3000
  • Pop farmers.png +1500
  • Pop machinists.png +500
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Cotton Plantations
Goods fabric.png
Base Train Automation
Basic Production
  • Goods fabric.png +40
  •  
  • Pop laborers.png +4000
  • Pop farmers.png +1000
Road Carts
Automatic Irrigation
  • Goods fabric.png +100
  • Goods locomotives.png −5
  •  
  • Pop laborers.png +3000
  • Pop farmers.png +1500
  • Pop machinists.png +500
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Dye Plantations
Goods dye.png
Base Train Automation
Basic Production
  • Goods dye.png +25
  •  
  • Pop laborers.png +4000
  • Pop farmers.png +1000
Road Carts
Automatic Irrigation
  • Goods dye.png +50
  • Goods locomotives.png −5
  •  
  • Pop laborers.png +3000
  • Pop farmers.png +1500
  • Pop machinists.png +500
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Opium Plantations
Goods opium.png
Base Train Automation
Basic Production
  • Goods opium.png +20
  •  
  • Pop laborers.png +4000
  • Pop farmers.png +1000
Road Carts
Automatic Irrigation
  • Goods opium.png +50
  • Goods locomotives.png −5
  •  
  • Pop laborers.png +3000
  • Pop farmers.png +1500
  • Pop machinists.png +500
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Tea Plantations
Goods tea.png
Base Train Automation
Basic Production
  • Goods tea.png +20
  •  
  • Pop laborers.png +4000
  • Pop farmers.png +1000
Road Carts
Automatic Irrigation
  • Goods tea.png +40
  • Goods locomotives.png −5
  •  
  • Pop laborers.png +3000
  • Pop farmers.png +1500
  • Pop machinists.png +500
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Tobacco Plantations
Goods tobacco.png
Base Train Automation
Basic Production
  • Goods tobacco.png +25
  •  
  • Pop laborers.png +4000
  • Pop farmers.png +1000
Road Carts
Automatic Irrigation
  • Goods tobacco.png +50
  • Goods locomotives.png −5
  •  
  • Pop laborers.png +3000
  • Pop farmers.png +1500
  • Pop machinists.png +500
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Sugar Plantations
Goods sugar.png
Base Train Automation
Basic Production
  • Goods sugar.png +30
  •  
  • Pop laborers.png +4000
  • Pop farmers.png +1000
Road Carts
Automatic Irrigation
  • Goods sugar.png +60
  • Goods locomotives.png −5
  •  
  • Pop laborers.png +3000
  • Pop farmers.png +1500
  • Pop machinists.png +500
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Banana Plantations
Goods fruit.png
Base Train Automation
Basic Production
  • Goods fruit.png +30
  •  
  • Pop laborers.png +4000
  • Pop farmers.png +1000
Road Carts
Automatic Irrigation
  • Goods fruit.png +60
  • Goods locomotives.png −5
  •  
  • Pop laborers.png +3000
  • Pop farmers.png +1500
  • Pop machinists.png +500
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Silk Plantations
Goods silk.png
Base Train Automation
Basic Production
  • Goods silk.png +20
  •  
  • Pop laborers.png +4000
  • Pop farmers.png +1000
Road Carts
Automatic Irrigation
  • Goods silk.png +40
  • Goods locomotives.png −5
  •  
  • Pop laborers.png +3000
  • Pop farmers.png +1500
  • Pop machinists.png +500
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Vineyard
Goods wine.png
Base Train Automation
Basic Production
  • Goods wine.png +20
  •  
  • Pop laborers.png +4000
  • Pop farmers.png +1000
Road Carts
Automatic Irrigation
  • Goods wine.png +40
  • Goods locomotives.png −5
  •  
  • Pop laborers.png +3000
  • Pop farmers.png +1500
  • Pop machinists.png +500
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000

Military

Barracks and Conscription Center Production and Employment Per Level
Training PM No Organized Training General Training Advanced Tactics Training Training Method Streamlining NCO Incorporation Mobile Warfare Tactics
Unscaled modifiers +50 Training Rate +50 Training Rate +50 Training Rate +50 Training Rate +50 Training Rate +50 Training Rate
Barracks
Level-scaled modifiers
+8 Training Rate +15 Training Rate +17 Training Rate +19 Training Rate +22 Training Rate +24 Training Rate
Conscription Center
Level-scaled modifiers
+10 Training Rate +18 Training Rate +21 Training Rate +24 Training Rate +27 Training Rate +30 Training Rate
Employment Pop officers.png +30 • Pop soldiers.png +970 Pop officers.png +50 • Pop soldiers.png +950 Pop officers.png +100 • Pop soldiers.png +900 Pop officers.png +150 • Pop soldiers.png +850 Pop officers.png +200 • Pop soldiers.png +800 Pop officers.png +250 • Pop soldiers.png +750
Naval Base Production and Employment Per Level
Naval Theory PM Naval Traditions Power of the Purse Jeune École Sea Lane Strategies Battlefleet Tactics
Unscaled modifiers
  • +10 Training Rate
  • −5% Morale Loss
  • +10% Morale Damage
  • +10 Training Rate
  • −10% Morale Loss
  • +20% Morale Damage
  • +10 Training Rate
  • −15% Morale Loss
  • +30% Morale Damage
  • +10 Training Rate
  • −20% Morale Loss
  • +40% Morale Damage
  • +10 Training Rate
Level-scaled modifiers +4 Training Rate +5 Training Rate +6 Training Rate +7 Training Rate +8 Training Rate
Employment Pop officers.png +100 • Pop soldiers.png +900 Pop officers.png +125 • Pop soldiers.png +875 Pop officers.png +150 • Pop soldiers.png +850 Pop officers.png +175 • Pop soldiers.png +825 Pop officers.png +200 • Pop soldiers.png +800

Urban center buildings

Urban Center production and employment per level
Building
Output goods
Base PM group Secondary PM group 1 Secondary PM group 2 Ownership PM group
Urban Center
Goods services.png
Goods transportation.png
State status infrastructure.png
Amenities Street Lighting Public Transport Urban Churches
Market Stalls
  • Goods services.png +15
  • Pop laborers.png +3500
  • Pop clerks.png +900
  • Pop shopkeepers.png +400
Unlit Streets
Personal Transportation Only
Goods transportation.png +2
State-Run Churches
Pop clergymen.png +200
Market Squares
  • Goods services.png +20
  • Goods wood.png −1
  • Goods glass.png −1
  • Pop laborers.png +3000
  • Pop clerks.png +1400
  • Pop shopkeepers.png +400
Gas Streelights
  • Goods services.png +5
  • Goods coal.png −2
  • State status infrastructure.png +1
  • Pop laborers.png +250
Public Trams
  • Goods locomotives.png −0.5
  • Goods transportation.png +4
  • Pop laborers.png −500
  • Pop machinists.png +200
  • Pop engineers.png +100
Free Churches
Pop clerks.png +100 • Pop clergymen.png +150
Covered Markets
  • Goods services.png +25
  • Goods glass.png −2
  • Goods steel.png −1
  • Pop laborers.png +2500
  • Pop clerks.png +1900
  • Pop shopkeepers.png +400
Electric Streetlights
  • Goods services.png +10
  • Goods electricity.png −3
  • State status infrastructure.png +2
  • Pop laborers.png +200
  • Pop engineers.png +50
Public Motor Carriages
  • Goods automobiles.png −1
  • Goods transportation.png +8
  • Pop laborers.png −1000
  • Pop machinists.png +400
  • Pop engineers.png +200
State Atheism
Pop clerks.png +150 • Pop bureaucrats.png +50
Arcades
  • Goods services.png +30
  • Goods glass.png −2
  • Goods steel.png −2
  • Goods electricity.png −1
  • Pop laborers.png +1000
  • Pop clerks.png +3000
  • Pop shopkeepers.png +1000
Arts Academy
Goods fine art.png
Base Migration N/A Patronage
Traditional Art
Goods fine art.png +4 • Goods paper.png −10
No Effect
Traditional Patronage
  • Pop academics.png +1000
  • Pop clerks.png +3000
  • Pop laborers.png +1000
Realist Art
Goods fine art.png +5 • Goods paper.png −15
Increased Exchange
+25% Migration attraction
Photographic Art
Goods fine art.png +7 • Goods paper.png −15 • Goods tools.png −8
Bourgeoisie Patronage
  • Pop academics.png +1500
  • Pop clerks.png +2500
  • Pop laborers.png +1000
Film Art
  • Goods fine art.png +8
  • Goods tools.png −10
  • Goods paper.png −15
  • Goods electricity.png −2
Independent Artists
  • Pop academics.png +2000
  • Pop clerks.png +2000
  • Pop laborers.png +1000
Ownership building production and employment per level
Building
Primary owner type
Ownership PM group Secondary ownership PM group
Manor Houses
Pop aristocrats.png
Base Secondary
Privately Owned
  • Pop aristocrats.png +50
  • Pop laborers.png +100
  • +10 Pop aristocrats.png ownership shares
Clergy Oversight
Pop clergymen.png +100 • +1 Pop clergymen.png ownership shares
Increased Clergy Oversight
  • Pop aristocrats.png +50
  • Pop clergymen.png +50
  • Pop laborers.png +100
  • +10 Pop aristocrats.png ownership shares
  • +1 Pop clergymen.png ownership shares
Bureaucrat Oversight
Pop bureaucrats.png +100 • +1 Pop bureaucrats.png ownership shares
Financial Districts
Pop capitalists.png
Base N/A
Privately Owned
  • Pop capitalists.png +50
  • Pop shopkeepers.png +100
  • Pop clerks.png +100
  • +10 Pop capitalists.png ownership shares
  • +1 Pop shopkeepers.png ownership shares
Publicly Traded
  • Pop capitalists.png +50
  • Pop bureaucrats.png +50
  • Pop clerks.png +100
  • +10 Pop capitalists.png ownership shares
Increased Clergy Oversight
  • Pop capitalists.png +50
  • Pop clergymen.png +50
  • Pop laborers.png +100
  • +10 Pop capitalists.png ownership shares
  • +2 Pop clergymen.png ownership shares
Company Headquarters
Pop capitalists.png
Base N/A
Privately Owned
  • Pop capitalists.png +50
  • Pop shopkeepers.png +100
  • Pop clerks.png +100
  • +10 Pop capitalists.png ownership shares
  • +1 Pop shopkeepers.png ownership shares

Government buildings

Government building production and employment per level
Building
Output
Base PM group Secondary PM group Secularism PM group
Port
Military convoys.png
State status infrastructure.png
Base N/A N/A
Anchorage
  • Military convoys.png +20
  • Pop laborers.png +500
  • Pop clerks.png +350
  • Pop bureaucrats.png +150
Cargo Port
  • Military convoys.png +150
  • State status infrastructure.png +5
  • Goods clippers.png −5
  • Pop laborers.png +3000
  • Pop clerks.png +1500
  • Pop bureaucrats.png +500
Industrial Port
  • Military convoys.png +175
  • State status infrastructure.png +7.5
  • Goods steamers.png −5
  • Goods coal.png −5
  • Pop laborers.png +2000
  • Pop machinists.png +500
  • Pop clerks.png +1000
  • Pop bureaucrats.png +500
Modern Port
  • Military convoys.png +200
  • State status infrastructure.png +10
  • Goods steamers.png −5
  • Goods oil.png −5
  • Pop laborers.png +750
  • Pop machinists.png +250
  • Pop clerks.png +500
  • Pop bureaucrats.png +500
Government Administration
Bureaucracy
Taxation Capacity
Base Professionalism Secularism
Simple Organization
Bureaucracy +35 • +5 Taxation Capacity • Pop clerks.png +4000
Hereditary Bureaucrats
Pop aristocrats.png +250 • Pop bureaucrats.png +250
Secular Administration
Pop bureaucrats.png +500
Filing Cabinets
  • Bureaucracy +50
  • Goods paper.png −10
  • +10 Taxation Capacity
  • Pop clerks.png +4000
Standardized Filing System
  • Bureaucracy +65
  • Goods paper.png −20
  • +15 Taxation Capacity
  • Pop clerks.png +4000
Professional Bureaucrats
Pop bureaucrats.png +500
Administrative Clergy
Pop clergymen.png +250 • Pop bureaucrats.png +250
Telephone Switchboards
  • Bureaucracy +100
  • Goods paper.png −20
  • Goods telephones.png −5
  • +30 Taxation Capacity
  • Pop clerks.png +2500
  • Pop bureaucrats.png +2500
University
Innovation.png
Base Migration Secularism
Scholastic Education
  • Innovation.png +2
  • Goods paper.png −5
  • +10% Qualifications
  • Pop clerks.png +1500
  • Pop laborers.png +1500
No Effect
Secular Academia
Pop academics.png +2000
Philosophy Department
  • Innovation.png +3
  • Goods paper.png −10
  • +15% Qualifications
  • Pop clerks.png +1750
  • Pop laborers.png +1250
Increase Exchange
+25% Migration attraction
Clerical Educators
Pop clergymen.png +1000 • Pop academics.png +1000
Analytical Philosophy Department
  • Innovation.png +4
  • Goods paper.png −15
  • +20% Qualifications
  • Pop clerks.png +2000
  • Pop laborers.png +1000
Skyscraper Skyscraper Airships N/A
Bureaucratic Nexus
  • +25% Government Administration throughput
  • Goods paper.png −25
  • Pop bureaucrats.png +1500
  • Pop clerks.png +2500
  • Pop laborers.png +1000
No Airships
Trade Nexus
  • +25% Trade Route Volume
  • Goods paper.png −25
  • Pop bureaucrats.png +1500
  • Pop clerks.png +2500
  • Pop laborers.png +1000
Airship Mooring Post
+10 Prestige
Power Plant production and employment per level
Building
Output goods
Base PM group
Power Plants
Goods electricity.png
Base
Hydroelectric Plant
  • Goods electricity.png +50
  • Goods locomotives.png −10
  •  
  • Pop laborers.png +2500
  • Pop machinists.png +1800
  • Pop engineers.png +1200
Coal-Fired Plant
  • Goods electricity.png +100
  • Goods locomotives.png −15
  • Goods coal.png −30
  • Pop laborers.png +2000
  • Pop machinists.png +1500
  • Pop engineers.png +1400
Oil-Fired Plant
  • Goods electricity.png +150
  • Goods locomotives.png −20
  • Goods oil.png −40
  • Pop laborers.png +2000
  • Pop machinists.png +1500
  • Pop engineers.png +1400

Misc resource buildings

Logging production and employment per level
Building
Output goods
Base PM group Refining PM group Automation PM group 1 Automation PM group 2
Logging Camps
Goods wood.png
Goods hardwood.png
Base Hardwood Production Special Equipment Transportation
Simple Forestry
  • Goods wood.png +30
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +4500
Prioritize Softwood Production
Horse Drawn
Road Carts
Saw Mills
  • Goods wood.png +60
  • Goods tools.png −5
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +4000
  • Pop machinists.png +500
Hardwood Production
Goods wood.png −25 • Goods hardwood.png +10
Steam Donkey
  • Goods locomotives.png −1 • Goods coal.png −4
  • Pop laborers.png −1000
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Electric Saw Mills
  • Goods wood.png +100
  • Goods tools.png −10
  • Goods electricity.png −5
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Focused Hardwood Production
Goods wood.png −40 • Goods hardwood.png +20
Chainsaws
  • Goods locomotives.png −1
  • Goods oil.png −4
  • Pop laborers.png −1500
  • Pop engineers.png +250
Rail Log Carts
Goods transportation.png −8 • Pop laborers.png −1500
Misc Resource production and employment per level
Building
Output goods
Base PM group Automation PM group
Rubber Plantations
Goods rubber.png
Base Train Automation
Basic Production
  • Goods rubber.png +30
  •  
  • Pop laborers.png +4000
  • Pop farmers.png +1000
Road Carts
Automatic Irrigation
  • Goods rubber.png +60
  • Goods locomotives.png −5
  •  
  • Pop laborers.png +3000
  • Pop farmers.png +1500
  • Pop machinists.png +500
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Fishing Wharves
Goods fish.png
Base Refrigeration
Simple Fishing
  • Goods fish.png +25
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +4500
Unrefrigerated
Fishing Trawlers
  • Goods fish.png +50
  • Goods clippers.png −5
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +4000
  • Pop machinists.png +500
Refrigerated Storage
Goods electricity.png −5 • Pop laborers.png −1000
Steam Trawlers
  • Goods fish.png +100
  • Goods steamers.png −5
  • Goods coal.png−15
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Refrigerated Rail Cars
Goods electricity.png −5 • Goods transportation.png −5 • Pop laborers.png −2000
Flash Freezing
Goods electricity.png −7 • Goods transportation.png −7 • Pop laborers.png −3000
Whaling Stations
Goods oil.png
Goods meat.png
Base Refrigeration
Simple Whaling
  • Goods meat.png +5
  • Goods oil.png +10
  • Pop shopkeepers.png +500
  • Pop laborers.png +4500
Unrefrigerated
Whaling Fleet
  • Goods meat.png +10
  • Goods oil.png +20
  • Goods clippers.png −5
  • Pop shopkeepers.png +500
  • Pop laborers.png +4000
  • Pop machinists.png +500
Refrigerated Storage
Goods electricity.png −5 • Pop laborers.png −1000
Steam-Powered Whalers
  • Goods meat.png +20
  • Goods oil.png +40
  • Goods steamers.png −5
  • Goods coal.png −20
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Refrigerated Rail Cars
Goods electricity.png −5 • Goods transportation.png −5 • Pop laborers.png −2000
Flash Freezing
Goods electricity.png −7 • Goods transportation.png −7 • Pop laborers.png −3000
Oil Rigs
Goods oil.png
Base Transportation
Steam-Powered Derricks
  • Goods oil.png +60
  • Goods locomotives.png −5
  • Goods coal.png −10
  •  
  • Pop shopkeepers.png +500
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop engineers.png +500
Road Carts
Rail Transportation
Goods transportation.png −5 • Pop laborers.png −1000
Combustion Engine Derricks
  • Goods oil.png +100
  • Goods locomotives.png −10
  • Pop shopkeepers.png +500
  • Pop laborers.png +2000
  • Pop machinists.png +2000
  • Pop engineers.png +900
Tanker Cars
Goods transportation.png −10 • Pop laborers.png −2000

Railway and trade centers

Railway production and employment per level
Building
Output Goods
Base PM Group Passenger Trains PM Group
Railway
State status infrastructure.png
Goods transportation.png
Base Passenger trains
Experimental Trains
  • State status infrastructure.png +20
  • Goods transportation.png +20
  • Goods coal.png −2
  • Goods locomotives.png −5
  • Pop laborers.png +3000
  • Pop machinists.png +1000
  • Pop clerks.png +750
Cargo prioritization
Steam Trains/Joint Steam Trains
  • State status infrastructure.png +25/+30
  • Goods transportation.png +25/+30
  • Goods coal.png −5/−6
  • Goods locomotives.png −5/−6
  • Pop laborers.png +2500
  • Pop machinists.png +1500
  • Pop clerks.png +750
Wooden passenger carriages
Goods transportation.png +10 • Goods wood.png −8 • Pop clerks.png +250
Electric Trains/Joint Electric Trains
  • State status infrastructure.png +30/+40
  • Goods transportation.png +35/+45
  • Goods electricity.png −10/−12
  • Goods locomotives.png −5/−6
  • Pop laborers.png +2000
  • Pop machinists.png +2000
  • Pop clerks.png +750
Steel passenger carriages
Goods transportation.png +15 • Goods steel.png −5 • Pop clerks.png +500
Diesel Trains/Joint Diesel Trains
  • State status infrastructure.png +40/+55
  • Goods transportation.png +40/+55
  • Goods oil.png −8/−10
  • Goods locomotives.png −5/−6
  • Pop laborers.png +1500
  • Pop machinists.png +2500
  • Pop clerks.png +750

Subsistence buildings

Subsistence Building Production and Employment Per Level
Building
Output Goods
Base PM Group 1 Base PM Group 2 Base PM Group 3
Subsistence Farms
  • Goods clothes.png
  • Goods fabric.png
  • Goods furniture.png
  • Goods grain.png
  • Goods liquor.png
  • Goods services.png
  • Goods wood.png
Base Home Workshops Serfdom
Basic Production
  • Goods grain.png +1
  • Goods fabric.png +0.5
  • Goods wood.png +0.5
  • Goods services.png +0.5
  • Pop peasants.png +5000
No Home Workshops
Goods grain.png +0.5 • Goods fabric.png +0.25 • Goods wood.png +0.25
Free Peasants
Subsistence output +4
Home Workshops
Goods clothes.png +0.25 • Goods furniture.png +0.25 • Goods liquor.png +0.25
Serfdom
Goods grain.png +0.5 • Subsistence output +3
Homesteading
  • Goods grain.png +0.25
  • Subsistence output +4
  • Pop peasants.png −100
  • Pop farmers.png +100
Subsistence Orchards
  • Goods clothes.png
  • Goods fabric.png
  • Goods fruit.png
  • Goods furniture.png
  • Goods grain.png
  • Goods liquor.png
  • Goods services.png
  • Goods wood.png
Base Home Workshops Serfdom
Basic Production
  • Goods grain.png +0.25
  • Goods fruit.png +0.5
  • Goods fabric.png +0.5
  • Goods wood.png +0.5
  • Goods services.png +0.5
  • Pop peasants.png +5000
No Home Workshops
Goods fruit.png +0.33 • Goods fabric.png +0.25 • Goods wood.png +0.25
Free Peasants
Subsistence output +4
Home Workshops
Goods clothes.png +0.25 • Goods furniture.png +0.25 • Goods liquor.png +0.25
Serfdom
Goods fruit.png +0.33 • Subsistence output +3
Homesteading
  • Goods grain.png +0.25
  • Subsistence output +4
  • Pop peasants.png −100
  • Pop farmers.png +100
Subsistence Pastures
  • Goods clothes.png
  • Goods fabric.png
  • Goods furniture.png
  • Goods grain.png
  • Goods meat.png
  • Goods liquor.png
  • Goods services.png
  • Goods wood.png
Base Home Workshops Serfdom
Basic Production
  • Goods grain.png +0.25
  • Goods meat.png +0.5
  • Goods fabric.png +0.75
  • Goods wood.png +0.25
  • Goods services.png +0.5
  • Pop peasants.png +5000
No Home Workshops
Goods meat.png +0.33 • Goods fabric.png +0.5
Free Peasants
Subsistence output +4
Home Workshops
Goods clothes.png +0.25 • Goods furniture.png +0.25 • Goods liquor.png +0.25
Serfdom
Goods meat.png +0.3 • Subsistence output +33
Homesteading
  • Goods grain.png +0.25
  • Subsistence output +4
  • Pop peasants.png −100
  • Pop farmers.png +100
Subsistence Fishing Villages
  • Goods clothes.png
  • Goods fabric.png
  • Goods fish.png
  • Goods furniture.png
  • Goods grain.png
  • Goods liquor.png
  • Goods services.png
  • Goods wood.png
Base Home Workshops Serfdom
Basic Production
  • Goods grain.png +0.5
  • Goods fish.png +1
  • Goods fabric.png +0.25
  • Goods wood.png +0.25
  • Goods services.png +0.5
  • Pop peasants.png +5000
No Home Workshops
Goods fish.png +0.5 • Goods fabric.png +0.25 • Goods wood.png +0.25
Free Peasants
Subsistence output +4
Home Workshops
Goods clothes.png +0.25 • Goods furniture.png +0.25 • Goods liquor.png +0.25
Serfdom
Goods fish.png +0.5 • Subsistence output +3
Homesteading
  • Goods grain.png +0.25
  • Subsistence output +4
  • Pop peasants.png −100
  • Pop farmers.png +100
Subsistence Rice Paddies
  • Goods clothes.png
  • Goods fabric.png
  • Goods furniture.png
  • Goods grain.png
  • Goods liquor.png
  • Goods services.png
  • Goods wood.png
Base Home Workshops Serfdom
Basic Production
  • Goods grain.png +2
  • Goods fabric.png +0.75
  • Goods wood.png +0.75
  • Goods services.png +1
  • Pop peasants.png +10000
No Home Workshops
Goods grain.png +1 • Goods fabric.png +0.5 • Goods wood.png +0.5
Free Peasants
Subsistence output +4
Home Workshops
Goods clothes.png +0.5 • Goods furniture.png +0.5 • Goods liquor.png +0.5
Serfdom
Goods grain.png +1 • Subsistence output +3
Homesteading
  • Goods grain.png +0.25
  • Subsistence output +4
  • Pop peasants.png −100
  • Pop farmers.png +100

Construction sector

Construction Sector
PM Wooden Buildings Iron-Frame Buildings Steel-Frame Buildings Arc-Welded Buildings
Output
  • +2 Construction points
  • +0.2% State construction efficiency
  • +5 Construction points
  • +0.4% State construction efficiency
  • +10 Construction points
  • +0.7% State construction efficiency
  • +20 Construction points
  • +1.0% State construction efficiency
Input
  • Goods wood.png −75
  • Goods fabric.png −25
  • Goods wood.png −40
  • Goods fabric.png −20
  • Goods iron.png −50
  • Goods tools.png −10
  • Goods steel.png −50
  • Goods glass.png −40
  • Goods explosives.png −10
  • Goods tools.png −20
  • Goods steel.png −90
  • Goods glass.png −50
  • Goods explosives.png −20
  • Goods tools.png −40
  • Goods electricity.png −40
Employment
  • Pop laborers.png +4000
  • Pop clerks.png +500
  • Pop shopkeepers.png +500
  • Pop laborers.png +3750
  • Pop clerks.png +500
  • Pop shopkeepers.png +500
  • Pop machinists.png +250
  • Pop laborers.png +3250
  • Pop clerks.png +500
  • Pop shopkeepers.png +500
  • Pop machinists.png +750
  • Pop laborers.png +3000
  • Pop clerks.png +500
  • Pop shopkeepers.png +500
  • Pop machinists.png +750
  • Pop engineers.png +250
Base cost
  • Goods wood.png 75*20 = 1500 (75%)
  • Goods fabric.png 25*20 = 500 (25%)

Total 2000
  • (£1000 per construction point)
  • Goods iron.png 50*40 = 2000 (55%)
  • Goods tools.png 10*40 = 400 (11%)
  • Goods wood.png 40*20 = 800 (22%)
  • Goods fabric.png 20*20 = 400 (11%)

Total 3600
  • (£720 per construction point)
  • Goods steel.png 50*50 = 2500 (46%)
  • Goods glass.png 40*40 = 1600 (30%)
  • Goods explosives.png 10*50 = 500 (9%)
  • Goods tools.png 20*40 = 800 (15%)

Total 5400
  • (£540 per construction point)
  • Goods steel.png 90*50 = 4500 (43%)
  • Goods glass.png 50*40 = 2000 (19%)
  • Goods explosives.png 20*50 = 1000 (10%)
  • Goods tools.png 40*40 = 1600 (15%)
  • Goods electricity.png 30*40 = 1200 (12%)

Total 10300
  • (£515 per construction point)

參見

  1. There is currently a bug that governments do not receive any dividends from owning building levels in other countries.