No.
|
Title and Link
|
Description
|
Date
|
— |
Patch notes for 1.0.6 |
Patch notes |
2022-11-14
|
64 |
Post-Release Plans |
Overview of major areas targeted for improvements in the near term |
2022-11-03
|
— |
Patch notes for 1.0.4 |
Patch notes |
2022-11-02
|
63 |
Audio |
Overview of game audio, including soundtrack, event, UI, ambient, and audio profile settings |
2022-10-19
|
62 |
QA on Victoria 3 |
Overview of quality assurance team and process |
2022-10-12
|
61 |
Data Visualization |
Updates to user interface, discussion of color coding |
2022-10-05
|
60 |
Modding |
Overview of built-in modding tools and walkthrough of example mod creation |
2022-09-28
|
59 |
AI |
Overview of AI design philosophy, AI strategy system, AI spending variables, AI diplomatic play variables, and AI game settings |
2022-09-21
|
58 |
Interest Revisions |
An expansion of the interest mechanic described in dev diary 19, especially the relation between naval power and interests. |
2022-09-14
|
57 |
The Journey So Far |
An overview of the game mechanics and the player experience, as well as the process by which we arrived at the current version of the game. |
2022-08-31
|
56 |
Cultures and Religions |
On how taboos and obsessions work and the interplay between cultures, religions and discrimination |
2022-08-24
|
55 |
Achievements |
A presentation of 45 out of the 50 achievements present in the game at release as well as game rules such as modding or iron man. |
2022-08-17
|
54 |
Trade Revisions |
The second dev diary on the topic of trade, specifically how trade routes between two markets have been revorked. |
2022-08-10
|
53 |
Characters |
How the different characters can affect politics, warfare and economy as politicians, generals and leaders. |
2022-08-03
|
52 |
Player Objectives |
The various different optional player objectives and how they work. |
2022-06-29
|
51 |
Tutorial |
A presentation of the in-game tutorial and how it is tied to the main part of the game. |
2022-06-22
|
50 |
Living Map |
How the visual aspects of the maps including buildings, cities and roads will change based on how the game world develops. |
2022-06-15
|
49 |
Graphic Overview |
The considerations in presenting information through the graphics. |
2022-06-08
|
48 |
Unification |
The decisions, mechanics and diplomacy of forming ordinary and major unification |
2022-05-24
|
47 |
Conversion and Assimilation |
How pops change religion and culture over time based on the laws of the country |
2022-05-18
|
46 |
Political Parties |
How interest groups can work together in political parties |
2022-05-11
|
45 |
Elections |
How elections start, are run and finish as well as how the following government is formed |
2022-05-04
|
44 |
Battles |
A look at how each individual battle in wars play out |
2022-04-27
|
43 |
The American Civil War |
The journal entries, events etc related to slavery and the civil war in USA |
2022-04-20
|
42 |
Cultural Secessions |
How minority cultures might take up arms for independence |
2022-04-13
|
41 |
Revolutions |
How the population might rise in armed uprisings and civil wars |
2022-04-06
|
40 |
Opium Wars |
The journal entries, events etc related to opium concumpsion and the related diplomatic and political effects of the chinese opium crisis |
2022-03-30
|
39 |
Shipping Lanes |
The purpose and mechanics of ports, trade routes, shipping and convoys |
2022-03-23
|
38 |
Trade Routes & Tariffs |
The mechanics of trade, trade laws, treaty ports, and more. |
2022-03-16
|
37 |
Market Expansion |
Expansion of markets and the mechanics of Customs Unions. |
2022-03-09
|
36 |
Construction |
The construction industry, construction capacity, and the mechanics of building in Victoria III. |
2022-03-02
|
35 |
Decisions & Expeditions |
A look at decisions as well as the mechanics behind expeditions. |
2022-02-23
|
34 |
Canals & Monuments |
A look at the unique buildings of Monuments and Canals. |
2022-02-16
|
33 |
Decentralized Nations |
A deep dive into the non-playable decentralized nations. |
2022-02-09
|
32 |
Colonization |
The mechanics and gameplay of colonization. |
2022-02-02
|
31 |
Journal Entries |
Journal entries, events, and the content delivery system. |
2022-01-26
|
30 |
User Interface Overview |
An overview of the 2D art and the User Interface of Victoria III. |
2022-01-19
|
29 |
User Experience |
A deep dive into the user experience including nested tooltips, charts, tutorials, and accessibility. |
2022-01-12
|
28 |
Flags |
A look at flags and the dynamic flag generation. |
2021-12-15
|
27 |
Technology |
The new technology system. |
2021-12-08
|
26 |
Peace Deals |
Bilateral peace deals and how to negotiate an end to wars. |
2021-12-01
|
25 |
The Cost of War |
The cost of warfare and how Victoria III models the long-lasting effects of conflict. |
2021-11-24
|
24 |
Navies and Admirals |
Navies and their strategic importance. |
2021-11-17
|
23 |
Fronts and Generals |
The core mechanics of land warfare: Fronts, Generals, Battalions, and Mobilization. |
2021-11-10
|
22 |
The Concept of War |
A discussion on the design pillars of Warfare in Victoria III. |
2021-11-03
|
21 |
Diplomatic Plays |
A first look into Diplomatic Plays, the signature diplomatic feature in Victoria III. |
2021-10-27
|
20 |
Diplomatic Actions |
The types of diplomatic actions that a country can undertake and the various different diplomatic pacts possible including vassals. |
2021-10-20
|
19 |
Relations and Infamy |
National relations, infamy, and strategic interests. |
2021-10-13
|
18 |
Rank & Prestige |
National rankings and the mechanic of prestige. |
2021-10-07
|
17 |
Migration |
Intra-market and mass migration, and how migrants are attracted. |
2021-09-30
|
16 |
States |
A deeper dive into States, the main political and geographical unit in Victoria III. |
2021-09-23
|
15 |
Slavery |
The representation of slavery in Victoria III. |
2021-09-16
|
14 |
Political Movements |
Political movements and how Pops make demands to the government. |
2021-09-09
|
13 |
Standard of Living |
The standard of living system, wealth, Pop needs, and consumption. |
2021-09-02
|
12 |
Treasury |
National income, expenses, gold reserves, and debt. |
2021-08-26
|
11 |
Employment and Qualifications |
Pop professions, how and why Pops change professions. |
2021-08-19
|
10 |
Infrastructure |
A brief overview of state infrastructure and market access. |
2021-08-12
|
9 |
National Markets |
An introduction to the National Market system. |
2021-08-05
|
8 |
Institutions |
Institutions, bureaucracy, and government services. |
2021-07-29
|
7 |
Laws |
The categories of laws and an overview of legal reform. |
2021-07-22
|
6 |
Interest Groups |
Interest groups and how they form the core of Victoria III's political gameplay. |
2021-07-01
|
5 |
Production Methods |
The production methods mechanic and how it ties into buildings. |
2021-06-24
|
4 |
Goods |
Explaining goods and how they interact with the world of Victoria III. |
2021-06-17
|
3 |
Buildings |
A first look at buildings. |
2021-06-10
|
2 |
Capacities |
Explaining capacities, the four main "currencies" of Victoria III. |
2021-06-03
|
1 |
Pops |
An overview of population mechanics. |
2021-05-27
|
0 |
The Vision |
The vision for Victoria III. |
2021-05-21
|