公司:修订间差异

本页面所适用的版本可能已经过时,最后更新于1.9
无编辑摘要
(未显示4个用户的21个中间版本)
第1行: 第1行:
{{Version|1.5}}
{{Version|1.9}}{{Economynav}}
'''公司'''与[[国家]]内一种或数种[[建筑]]相关联。在国家内成立公司后会提高相关建筑的[[吞吐量]]和 {{图标|construction}} [[建造力]]效率。公司提供的增益强度取决于国家的[[威望]]排名,'''前十'''国家获得更强的增益。
'''公司''' 代表了著名的公司或合资企业。每家公司都 与[[国家]]内一种或数种[[建筑]]相关联。在国家内成立公司后会提高相关建筑的[[吞吐量]]和 {{图标|construction}} [[建造力]]效率。公司提供的增益强度取决于国家的[[威望]]排名,'''前十'''国家获得更强的增益。


 公司有一项[[#繁荣度|繁荣度]]分数,可以为国家提供额外增益,高[[维姬百科#人均年产值|人均年产值]]会提高繁荣度。
 公司有一项[[#繁荣度|繁荣度]]分数,可以为国家提供额外增益,高[[维姬百科#人均年产值|人均年产值]]会提高繁荣度。
第15行: 第15行:
| {{iconify|Investment Banks|invention|投资银行}} || {{green|+1}}
| {{iconify|Investment Banks|invention|投资银行}} || {{green|+1}}
|-
|-
| {{iconify|Corporate Governance|invention|企业治理}} || {{green|+1}}
| {{iconify|Corporate Management|invention|企业治理}} || {{green|+1}}
|-
|-
| {{iconify|Macroeconomics|invention|宏观经济学}} || {{green|+1}}
| {{iconify|Macroeconomics|invention|宏观经济学}} || {{green|+1}}
|-
| {{iconify|Laissez-Faire|law|自由放任}} || {{green|+1}}
|}
|}
Each country has a limited number of slots for companies. Slots are gained by researching certain [[society technologies]], starting with {{Iconify|Corporate Charters|invention}}. Each Society technology directly following Corporate Charters adds 1 additional company slot up to a maximum of 5 slots upon researching {{Iconify|Macroeconomics|invention}}. An additional company slot can be unlocked by enacting {{Iconify|Laissez-Faire|law}}.
每个国家激活的公司数量有限。其上限可以通过研究解锁某些 [[ 社会科技]] 来提高,从解锁{{iconify|Corporate Charters|invention|公司章程}} 开始。每研究一项公司章程以后的某个科技可以额外 {{green|+1}} 个公司数量上限直到解锁{{iconify|Macroeconomics|invention|宏观经济学}}时达到5个公司上限。当制定治理原则法律 {{概念|法团国家}} 或者解锁 [[国家集团]]  的 {{Principle|Companies|III|1|w=24px| 公司III}}。同时,如果激活了运河公司(苏伊士运河和巴拿马运河)并使其激活繁荣,则可{{green|+1}} 公司上限。
 
Each company has certain requirements before it can be established, typically building a minimum level of one of its associated buildings. Flavored companies tend to have stricter requirements, such as constructing the requisite building in a specific state.
 
When a company is established, it cannot be disbanded for five years. Similarly, after a company is disbanded, it cannot be reestablished for four years.


== 增益 ==
  每家公司成立前都有一定的要求,通常需要至少建造一座相关建筑。通用食品公司往往有更严格的要求,例如必须在特定地区建造必要的建筑。此外,必须有一地区内相关建筑的5级建筑可以转让给公司所有。这些建筑可以来自私人所有者、国家所有者,或两者兼有。
Buildings associated with an established company enjoy {{Green|+10%}} throughput as well as {{Green|+25%}} construction efficiency when building them. All countries gain a scaled bonus based on their prestige rank, calculated as <math>5 \cdot (1 - \tfrac{\text{rank}}{\text{num of countries}})</math>. For example, {{flag|Sierra Leone}} starts at rank 162, exactly at the halfway point of all starting countries, and it has a starting prestige bonus of {{green|+2.5%}}. The top ten ranked countries always have {{green|+5%}}, as well as an additional {{green|+0.5%}} per rank up to a total {{green|+10%}} throughput and construction efficiency for the Rank #1 country.


If a building is associated with more than one company in a country, then each additional company adds a {{red|×0.33}} modifier on the throughput and construction efficiency bonuses. For example, if a building is associated with two companies, it receives 150% of the normal company bonuses rather than 200% – that is, {{green|+15%}} throughput and {{green|+37.5%}} construction efficiency rather than {{green|+20%}} and {{green|+50%}}. This also applies to the prestige bonus.
  公司成立后五年内不得解散。同样,相同公司解散后四年内不得重新设立。拥有国家实体的公司不得解散(东印度公司可通过决议取缔)。


===  繁荣度 ===
===  公司总部和区域公司总部 ===
Companies start with 0 prosperity. Companies gain {{green|+5}} prosperity every week while the average productivity of all associated buildings in the country is at least 25% higher than the average productivity of all buildings in the world or an absolute productivity of more than 25, and prosperity decreases by {{red|−5}} each week while productivity is lower than 25% of the global average or an absolute productivity of less than 5. A company's prosperity bonus is active while prosperity is at least 100. Prosperity can rise to a maximum of 200 and fall to a minimum of 0. If a company is disbanded and later re-established, it starts with 0 prosperity again.
  每家 公司 都有一栋 {{iconify|Company Hq|building| 公司总部}} 建筑,其定位类似于 {{iconify|Financial District|building| 金融区}} {{iconify|Manor Houses|building| 庄园宅邸}} ,但仅与特定公司相关联。当公司建立时,将会立刻在一个地区成立公司总部,总部选址的权重取决于公司可关联的建筑数量。总部等级为公司拥有的建筑等级总和,自动添加与移除、公司总部仅有一种生产方式,其效果如下表所示:
 
{| class = "mildtable plainlist"
== 普通 公司 ==
! 名称 !! 每等级雇员数 !! Other values
The following companies are available to all countries regardless of location or culture. Note that these companies' names are dynamically generated and so are referred to by their designations in the game files here:
{| class="wikitable plainlist"
! Name
! Buildings
! Prosperity Bonus
! Requirements
|-
| Basic Agriculture 1
|
* {{Iconify|Wheat Farm|building|30px}} 
* {{Iconify|Rye Farm|building|30px}}
| {{Green|+10%}} Livestock Ranch throughput
| Country owns level 10 or higher Wheat Farm or Rye Farm
|-
| Basic Agriculture 2
|
* {{Iconify|Rice Farm|building|30px}} 
* {{Iconify|Millet Farm|building|30px}}
* {{Iconify|Maize Farm|building|30px}}
| {{Green|+10%}} Livestock Ranch throughput
| Country owns level 10 or higher Rice Farm, Millet Farm or Maize Farm
|-
| Basic Fabrics
|
* {{Iconify|Livestock Ranch|building|30px}}
* {{Iconify|Cotton Plantation|building|30px}}
| {{Green|+10%}} Textile Mills throughput
| Country owns level 10 or higher Livestock Ranch or Cotton Plantation
|-
| Basic Colonial Plantations 1
|
* {{Iconify|Tea Plantation|building|30px}}
* {{Iconify|Opium Plantation|building|30px}}
| {{Green|−5%}} Radicals from standard of living decreases
| Country owns level 10 or higher Opium Plantation or Tea Plantation
|-
|-
| Basic Colonial Plantations 2
| {{iconbox|公司总部|en=Company Headquarter||image=Building company hq.png|w=min-content}}
|
|
* {{Iconify|Coffee Plantation|building|30px}} 
* +100 {{ 概念| 职员}}
* {{Iconify|Sugar Plantation|building|30px}} 
* +100 {{ 概念| 店主}}
* {{Iconify|Tobacco Plantation|building|30px}}
* {{0}}+50 {{ 概念| 资本家}}
| {{Green|+10%}} colony growth speed
| Country owns level 10 or higher Coffee Plantation, Sugar Plantation or Tobacco Plantation
|-
| Basic Silk and Dye
|
|
* {{Iconify|Silk Plantation|building|30px}} 
* {{0|.}}10 {{ 概念| 资本家}} 分红
* {{Iconify|Dye Plantation|building|30px}}
* {{0|0.}}1 {{ 概念| 店主}} 分红
| {{Green|+10%}} Influence
* 每等级 0.1 {{icon|Infrastructure|3=1}} 基础设施使用量
| Country owns level 10 or higher Silk Plantation or Dye Plantation
|-
| Basic Wine and Fruit
|
* {{Iconify|Vineyard|building|30px}} 
* {{Iconify|Banana Plantation|building|30px}}
| {{Green|+10%}} Prestige
| Country owns level 10 or higher Vineyard or Banana Plantation
|-
| Basic Fishing
|
* {{Iconify|Fishing Wharf|building|30px}} 
* {{Iconify|Whaling Station|building|30px}}
|
* {{Green|+10%}} Convoys
* {{Green|+5%}} Shipyards throughput
| Country owns level 10 or higher Fishing Wharf or Whaling Station
|-
| Basic Forestry
|
* {{Iconify|Logging Camp|building|30px}}
* {{Iconify|Rubber Plantation|building|30px}}
|
* {{Green|+1}} infrastructure from population
* {{Green|+20}} maximum infrastructure from population
| Country owns level 10 or higher Logging Camp or Rubber Plantation
|-
| Basic Oil
|
* {{Iconify|Oil Rig|building|30px}}
| {{Green|+10%}} state migration attraction
| Country owns level 5 or higher Oil Rig
|-
| Basic Gold Mining
|
* {{Iconify|Gold Mine|building|30px}}
|
* {{Green|+5%}} minting
* {{Green|+5%}} Loyalists from standard of living increases
| Country owns Gold Mine
|-
| Basic Metal Mining
|
* {{Iconify|Iron Mine|building|30px}}
* {{Iconify|Lead Mine|building|30px}}
| {{Green|+10%}} Steel Mills throughput
| Country owns level 10 or higher Iron Mine or Lead Mine
|-
| Basic Mineral Mining
|
* {{Iconify|Sulfur Mine|building|30px}}
* {{Iconify|Coal Mine|building|30px}}
| {{Green|+10%}} Fertilizer Plants throughput
| Country owns level 10 or higher Sulfur Mine or Coal Mine
|-
| Basic Food
|
* {{Iconify|Food Industries|building|30px}}
| {{Green|+5%}} birth rate
| Country owns level 5 or higher Food Industries
|-
| Basic Paper
|
* {{Iconify|Paper Mills|building|30px}}
| {{Green|+10%}} Bureaucracy
| Country owns level 5 or higher Paper Mills
|-
| Basic Home Goods
|
* {{Iconify|Glassworks|building|30px}}
* {{Iconify|Furniture Manufacturies|building|30px}}
| {{Green|+10%}} Loyalists from standard of living increases
| Country owns level 10 or higher Glassworks or Furniture Manufacturies
|-
| Basic Textiles
| {{Iconify|Textile Mill|building|30px}}
| {{Green|−10%}} Radicals from standard of living decreases
| Country owns level 5 or higher Textile Mill
|-
| Basic Steel
| {{Iconify|Steel Mills|building|30px}}
| {{Green|+5%}} state construction efficiency
| Country owns level 5 or higher Steel Mills
|-
| Basic Metalworks
|
* {{Iconify|Tooling Workshops|building|30px}}
* {{Iconify|Arms Industries|building|30px}}
* {{Iconify|Artillery Foundry|building|30px}}
| {{Green|+5%}} Army Offense
| Country owns level 10 or higher Tooling Workshops, Arms Industries or Artillery Foundry
|-
| Basic Shipyards
|
* {{Iconify|Shipyards|building|30px}}
* {{Iconify|Military Shipyards|building|30px}}
| {{Green|+5%}} Navy Offense
| Country owns level 10 or higher Shipyards or Military Shipyards
|-
| Basic Chemicals
|
* {{Iconify|Chemical Plants|building|30px}}
* {{Iconify|Synthetics Plants|building|30px}}
| {{Green|−5%}} unit supply consumption
| Country owns level 10 or higher Fertilizer Plants or Synthetics Plants
|-
| Basic Motors
|
* {{Iconify|Motor Industries|building|30px}}
* {{Iconify|War Machine Industries|building|30px}}
| {{Green|+10%}} formation travel speed
| Country owns level 10 or higher Motor Industries or War Machine Industries
|-
| Basic Munitions
|
* {{Iconify|Munition Plants|building|30px}}
* {{Iconify|Explosives Factory|building|30px}}
| {{Green|−10%}} military goods cost
| Country owns level 10 or higher Munition Plants or Explosives Factory
|-
| Basic Electrics
| {{Iconify|Electrics Industries|building|30px}}
| {{Green|+10%}} Power Plant throughput
| Country owns level 5 or higher Electrics Industries
|}
|}


== 公司 ==
  当本国在其它国家拥有投资权,且某公司拥有投资权 许,则可在该国家设立区域公司总部。区域公司总部与公司总部类似,可使用该国的投资池和建造部门建造建筑,不会随着两国投资权撤销而取消。*区域 公司 总部的结余除现金储备、分红之外,会通过“再投资”流入本国的投资池。*
Many historical companies are represented as flavored companies. The AI is more likely to establish a flavored company over a basic one. These companies are typically tied to specific states or cultures. As such they are heavily associated with certain countries, but those tied to states are not technically limited to specific countries as in theory any country can conquer any state. These companies are organized here by the countries they are most commonly associated with.


=== 美洲公司 ===
  当通过外交博弈、外交 约、交换 地区 等方式获取 地区 ,当 区域公司 总部不会解散。
==== 阿根廷 ====
{| class="wikitable plainlist"
! 名称
! 增益建筑
! 繁荣度奖励<ref name="Prosperity">在'''100'''繁荣度时激活</ref>
! 成立
|-
| {{ruby|本邦|Bunge & Born}}
|
{{Iconify|Food Industries|building|食品厂}}<br>
{{Iconify|Wheat Farm|building|小麦农场}}<br>
{{Iconify|Maize Farm|building|玉米农场}}
|
'''+20%''' {{Icon|Rural Folk}}乡村民众人群吸引力<br>
{{Green|+10.0%}} 工艺装备工坊建筑[[吞吐量]]
| [[维姬百科#已整合 地区|已整合 地区]]中有至少'''4'''个:
*战略区域是'''拉普拉塔'''
*以下建筑至少一项等级不小于'''5''':
** 小麦农场
** 玉米农场
|-
| {{icon|cots|30px}} {{ruby|国家葡萄种植中心|Centro Vitivinícola Nacional}}
| {{Iconify|Vineyard|building|葡萄园}}
| {{Green|+20%}} 威望
|
是 {{国旗|阿根廷}}<br>
已整合 区中有至少'''2'''个:
* 战略 区域 是'''拉普拉塔'''
* 葡萄园等级不小于'''10'''
已研究 {{Iconify|Central Planning|invention|中央计划}}
|-
| {{icon|cots|30px}} {{ruby|科尔多瓦中央铁路 公司|Ferrocarril Central Córdoba}}
| {{Iconify|Railway|building|铁路}}
|
{{Green|+10%}} 小麦农场建筑[[吞吐量]]<br>
{{Green|+5%}} 畜牧场建筑[[吞吐量]]
|
科尔多瓦:
* 是已整合地区
* 有铁路
已整合地区中有至少'''2'''个:
* 有 {{Iconify|'''[[地区特质#Pampas|潘帕斯草原]]'''|image=State trait resources grazing.png}} 特质
* 有铁路
|}


====  玻利维亚 ====
==  增益 ==
{| class="wikitable plainlist"
  成立公司 拥有的 建筑吞吐量{{green|+20%}}  ,公司建造的 建筑 效率{{green|+50%}} 。所 国家还会根据其 {{icon|prestige|3=1}} 威望排名获得按比例计算的加成,其计算公式为 <math>10 \cdot (1 - \tfrac{\text{rank}}{\text{num of countries}})</math> 。例如,{{flag|Kongo}}  在游戏开始时排名为185,大约在{{hover box| 包括无排名的松散政权| 所有初始国家的中间位置}} ,其初始声望加成为 {{green|+5%}} 。排名前十的国家始终享有{{green|+10%}} 的加成并且每提升 名可多得{{green|+1%}} 成直至排 第一的最高{{green|+10%}} (总共{{green|+20%}})的 造效率和 吞吐量 。同时, 公司 执行官的个人特质也会给予一定的加 或负面效果。 国家 集团原则{{principle| 内部贸易|II|1}} 提供{{green|+5%}} 的公司 吞吐量 ,而原则{{principle|公司|I|1}} 提供{{green|+10%}} 的公司 吞吐量 。这与基础 吞吐量 、执行官特质和声望 等级 成是 相加的。
! 名称
! 增益建筑
! 繁荣度奖励
! 成立 条件
|-
| {{ruby|智力硝石与铁路开发 公司|Compañía de Salitres y Ferrocarril de Antofagasta}}
|
{{Iconify|Railway|building|铁路}}<br>
{{Iconify|Sulfur Mine|building|硫矿}}
|
{{Green|+3}} {{Icon|Industrialists}} 实业家支持度<br>
{{Green|+5.0%}} 基础设施
|
安托法加斯塔:
* 是已整合地区
* 硫矿等级不小于'''5'''
已研究 {{iconify|Railways|invention|铁路}}
|-
| {{icon|cots|30px}} {{ruby|利亚利亚瓜锡公司|Compañía Estañífera de Llallagua}}
| {{Iconify|Lead Mine|building|铅矿}}
|
'''+15%''' {{Icon|Industrialists}} 实业家政治力量<br>
{{Green|+10%}} 铅矿 建筑[[ 吞吐量]]
| 波托西:
* 是已整合地区
* 铅矿等级不小于'''10'''
|}
==== 巴西 ====
{| class="wikitable plainlist"
! 名称
! 增益建筑
! 繁荣度奖励
! 成立条件
|-
| {{ruby|克拉宾·伊尔芒斯公司|Klabin Irmãos & Cia.}}
|
{{Iconify|Paper Mills|building|造纸厂}}<br>
{{Iconify|Logging Camp|building|伐木营地}}
|
{{Green|+10%}}  工艺装备工坊 建筑 吞吐量<br>
{{Green|+15.00}} 来自人口的基础设施上限
|
任意已整合地区:
* 战略区域是'''巴西'''
纸厂等级不小于'''10'''
已研究 {{Iconify|Mechanical Tools|invention|机械工具}}
|-
| {{icon|cots|30px}} {{ruby|圣保罗铁路有限公司|São Paulo Railway Co. Ltd.}}
| {{Iconify|Railway|building|铁路}}
|
{{Green|+15.00%}} 咖啡种植园吞吐量<br>
{{Green|+10}} 陆上贸易容量
|
圣保罗:
* 是已整合地区
铁路
* 咖啡种植园等级不小于'''10'''
已整合地区中有至少'''4'''个:
* 战略区域是巴西
* 有铁路
|-
| {{icon|cots|30px}} {{ruby|毛阿造船厂|Estaleiro Mauá}}
|
{{Iconify|Military Shipyards|building|军用造船厂}}<br>
{{Iconify|Shipyards|building|造船厂}}
|
{{Green|+10%}} {{icon|Convoys}} 商船
{{Green|+10%}} 炼钢厂建筑吞吐量
| 里约热内卢:
* 是已整合地区
* 以下建筑至少一项等级不小于'''10''':
** 造船厂
** 军用造船厂
|-
| {{icon|cots|30px}} {{ruby|伯南布哥纺织公司|Companhia Fiação e Tecidos de Pernambuco}}
| {{Iconify|Textile Mill|building|纺织厂}}
|
{{Green|+10%}} 棉花种植园建筑吞吐量<br>
{{Green|+5%}}  橡胶种植园建筑吞吐量
|
伯南布哥:
* 是已整合地区
* 纺织厂等级不小于'''10'''
|-
| {{icon|cots|30px}} {{ruby|伊帕内马铸造厂|Fundição Ipanema}}
|
{{Iconify|Steel Mills|building|炼钢厂}}<br>
{{Iconify|Iron Mine|building|铁矿}}
|
{{Green|+5%}} 弹药厂建筑吞吐量<br>
{{Green|+10%}} 武器厂建筑吞吐量
| 圣保罗:
* 是已整合地区
* 以下建筑至少 项等级不小于'''10''':
** 炼钢厂
** 铁矿
|-
| {{icon|cots|30px}} {{ruby|阿马德奥·罗西公司|Amadeo Rossi & Cia.}}
|
{{Iconify|Arms Industries|building|武器厂}}<br>
{{Iconify|Munition Plants|building|弹药厂}}
|
{{Green|+10%}} 畜牧场建筑吞吐量<br>
{{Green|+5%}} 肥料厂建筑吞吐量
|
南里奥格兰德:
* 是已整合地区
* 武器厂等级不小于'''10'''
|}
====  拿大 ====
{| class="wikitable plainlist"
! 增益建筑
! 繁荣度奖励
! 成立条件
|-
| {{ruby|哈得孙湾公司|Hudson Bay Company}}
| {{Iconify|Food Industries|building|食品厂}}
|
{{Green|+0.10}} 殖民地增长产生<br>
{{Green|+5%}} 纺织厂 吞吐量
|
马尼托巴:
* 是已整合地区
* 有食品厂
|}
==== 哥伦比亚 ====
{| class="wikitable plainlist"
! 名称
! 增益建筑
! 繁荣度奖励
立条件
|-
| {{ruby|巴拿马运河 公司|Panama Canal Company}}
|
{{Iconify|Shipyards|building|造船厂}}<br>
{{Iconify|Trade Center|building|贸易中心}}<br>
{{Iconify|Military Shipyards|building|军用造船厂}}
|
{{Green|+25%}} Trade Route Competitiveness<br>
{{icon|money}}{{Green|+50,000}} 赋税收入
| 巴拿马:
* 是已整合地区
* 巴拿马运河劳动力[[维姬百科#满编率|满编率]]不小于'''50%'''
|}
==== 智利 ====
{| class="wikitable plainlist"
! 名称
! 增益建筑
! 繁荣度奖励
立条件
|-
| {{ruby| 国家 武器厂|Fábrica de Armas de la Nación}}
|
{{Iconify|Arms Industry|building|武器厂}}<br>
{{Iconify|Artillery Foundry|building|火炮铸造厂}}<br>
{{Iconify|Munition Plants|building|弹药厂}}
|
{{Green|+10%}} 进攻<br>
{{Green|+5%}} 炼钢厂建筑 吞吐量
|
圣地亚哥:
* 是已整合地区
* 武器厂等级不小于'''10'''
已研究 {{Iconify|Gunsmithing|invention|枪械制造}}
|-
| {{icon|cots|30px}} {{ruby|南美轮船 公司|Compañía Sudamericana de Vapores}}
| {{Iconify|Port|building| 港口}}
|
{{Green|+10%}} 殖民地发展速度<br>
{{Green|+10%}} {{icon|Convoys}} 商船
|
圣地亚哥:
* 是已整合地区
* 港口等级不小于'''10'''
已研究 {{Iconify|Screw Frigate|invention|螺旋桨蒸汽护卫舰}}
|}
==== 墨西哥 ====
{| class="wikitable plainlist"
|+
! 名称
! 增益建筑
! 繁荣度奖励
! 成立条件
|-
| {{ruby|蒙特雷钢铁冶炼厂|Fundidora de Fierro y Acero de Monterrey}}
|
{{Iconify|Steel Mills|building|炼钢厂}}<br>
{{Iconify|Coal Mine|building|煤矿}}
|
{{Green|+5%}} 铁路建筑 吞吐量<br>
{{Green|+10%}} 铁矿建筑 吞吐量
|
里奥格兰德:
* 是已整合地区
* 炼钢厂 等级 不小于'''10'''
已研究 {{Iconify|Bessemer Process|invention|贝塞麦转炉炼钢法}}
|-
| {{ruby|阿吉拉|El Águila}}
| {{Iconify|Oil Rig|building|油井}}
|
{{Green|+15%}} {{icon|Convoys}} 商船<br>
{{Green|+3}} {{Icon|Industrialists}} 实业家支持度
|
任意已整合海岸地区:
* 战略区域是'''墨西哥'''
* 油井等级不小于'''5'''
已研究 {{Iconify|Pumpjacks|invention|泵水机}}
|}
==== 巴拉圭 ====
{| class="wikitable plainlist"
! 名称
! 增益建筑
! 繁荣度奖励
立条件
|-
| {{ruby|拉罗萨达|La Rosada}}
|
{{Iconify|Steel Mills|building|炼钢厂}}<br>
{{Iconify|Arms Industries|building|武器厂}}<br>
{{Iconify|Artillery Foundry|building|火炮铸造厂}}
|
{{Green|+5%}} 防御<br>
{{Green|+10%}} 铁矿建筑吞吐量
|
下巴拉圭:
已整合地区
* 武器厂等级不小于'''10'''
已研究 {{Iconify|Shell Gun|invention|霰弹炮}}
|}


==== 秘鲁 ====
  给定 建筑 的吞吐量加 会根据 公司 持有 的建筑 比例进行调 。例如,如 地区的 纺织厂 有一半为 公司 持有,那么该 建筑 将获得{{green|+10%}} 吞吐量 加成( 考虑公司执行官的额外影响)——即基础{{green|+20%}}吞吐量 加成的一半——以及 半的来自威望的加成
{| class="wikitable plainlist"
! 名称
! 增益 建筑
! 繁荣度奖励
立条件
|-
| {{ruby|秘鲁亚马逊 公司|Peruvian Amazon Company}}
| {{Iconify|Rubber Plantation|building|橡胶种植园}}
|
{{Green|+10%}} [[生活水平]]提高带来的{{概念|效忠派}}<br>
{{Red|+10.0%}} 橡胶业就业者死亡率
|
帕斯塔萨:
* 橡胶种植园等级不小于'''10'''
已研究 {{iconify|Rubber Mastication|invention|橡胶塑炼}}
|-
| {{icon|cots|30px}} {{ruby|联合电力企业|Empresas Eléctricas Asociadas}}<br>
| {{Iconify|Power Plant|building|发电厂}}
|
{{Green|+5.0%}} 地区建造力效率<br>
{{Green|+0.05}} 每'''100k'''人口产生 基础设施<ref name="pop infra" >Likely meant to be {{green|+0.5}}</ref>
| 利马:
* 是已整合地区
* 发电厂等级不小于'''5'''
|}
==== 美利坚合众国 ====
{| class="wikitable plainlist"
! 名称
! 增益 建筑
! 繁荣度奖励
! 成立条件
|-
| {{ruby|标准石油|Standard Oil}}
|
{{Iconify|Oil Rig|building|油井}}<br>
{{Iconify|Railway|building|铁路}}
| {{Green|+20%}} 铁路建筑吞吐量
|
任意已 合地区:
* 战略区域是'''中西部'''
* 油井等级不小于'''5'''
已研究 {{Iconify|Pumpjacks|invention|泵水机}}
|-
| {{ruby|联合 品|United Fruit Company}}
|
{{Iconify|Banana Plantation|building|香蕉种植园}}<br>
{{Iconify|Sugar Plantation|building|糖料作物种植园}}
|
{{Red|−25%}} 恶名衰减<br>
{{Green|+20%}} 种植园吞吐量
|
国家[[文化|主流文化]]为扬基或迪克西<br>
本国的任意 地区'''和'''其附属国(含附属国 附属国)的任意地区:
* 战略区域位于 美洲<ref>墨西哥、中美洲、加勒比</ref>或南美洲<ref>大哥伦比亚、安第斯、巴西、拉普拉塔</ref>
* 香蕉种植园等级不小于'''5'''
|-
| {{ruby|卡内基钢铁 公司|Carnegie Steel Co.}}
|
{{Iconify|Steel Mills|building|炼钢厂}}<br>
{{Iconify|Iron Mine|building|铁矿}}<br>
{{Iconify|Coal Mine|building|煤矿}}
| {{Green|+10%}} 铁路 建筑 吞吐量<br>
{{Green|+10%}} 造船厂建筑 吞吐量
|
宾夕法尼亚:
* 是已整合地区
* 炼钢厂等级 小于'''10'''
已研究 {{Iconify|Open Hearth Process|invention|平炉炼钢法}}
|-
| {{ruby|通用电气|General Electric}}
|
{{Iconify|Electrics Industry|building|电子厂}}<br>
{{Iconify|Power Plant|building|发电厂}}
|
{{Green|+5%}} 创新力<br>
{{Green|+10%}} 动力机械厂建筑 吞吐量
|
马萨诸塞'''或'''纽约:
* 是已整合地区
* 电子厂等级不小于'''10'''
已研究 {{Iconify|Electrical Generation|invention|发电}}
|-
| {{ruby|克雷普父子造船厂|William Cramp & Sons}}
|
{{Iconify|Military Shipyards|building|军用造船厂}}<br>
{{Iconify|Shipyards|building|造船厂}}<br>
{{Iconify|Motor Industry|building|动力机械厂}}
| {{Green|+5%}} 海军进攻<br>
{{Green|+5%}} 海军防御
|
新泽西、特拉华'''或'''马里兰:
* 是已整合地区
* 至少 种建筑等级不小于'''10''':
** 造船厂
** 军用造船厂
已研究 {{Iconify|Gantry Crane|invention|龙门吊}}<br>
{{flag|America|United States of America}} 开局时已建立该公司
|-
| {{ruby|福特|Ford Motor Company}}
|
{{Iconify|Motor Industry|building|动力机械厂}}<br>
{{Iconify|Vehicles Industry|building|战争机器厂}}
|
{{Green|+15%}} 动力机械厂建筑吞吐量<br>
{{Green|+5%}} 战争机器厂建筑吞吐量
|
密歇根:
* 是已整合地区
* 动力机械厂等级不小于'''10'''
已研究 {{Iconify|Combustion Engine|invention|内燃机}}
|}


==== 委内瑞拉 ====
  如果一个国家的公司数量多于公司上限数量,那么每 加一家公司,吞吐量和 设效率的 奖励 就会根据超量比例进行相应扣减,最低扣减 例为{{red| ×0.33}} 。例如,如果一个国家有三家公司,但上限为2,那么它将获得<math>\tfrac{\text{companies}}{\text{slots}} -1=\tfrac{3}{2}-1=</math>{{red| ×0.5}}的 乘数,即正常公司奖励的50%。这一规则同样适用 威望给予的效果。
{| class="wikitable plainlist"
! 名称
!
! 繁荣度 奖励
! 成立条件
|-
| {{ruby|加勒 石油公司|Caribbean Petroleum Company}}
| {{Iconify|Oil Rig|building|油井}}
|
{{Green|+10%}} {{图标|convoys}}商船<br>
{{Green|+3}} {{Icon|Industrialists}} 实业家支持度
|
苏利亚'''或'''米兰达
* 是已整合地区
* 油井等级不小于'''5'''
已研究 {{Iconify|Pumpjacks|invention|泵水机}}
|-
| {{icon|cots|30px}} {{ruby|加拉加斯电力上市公司|C.A. La Electricidad de Caracas}}
| {{Iconify|Power Plant|building|发电厂}}
|
{{Green|+0.05}} 每'''100k'''人口产生的基础设施<ref name="pop infra" /><br>
{{Green|+10.00}} 来自人口 基础设施上限
| 米兰达:
* 是已整合地区
* 发电厂等级不小 '''5'''
|}


=== 亚洲与大洋洲公司===
=== 繁荣度 ===
====澳大利亚地区====
  公司初始拥有0 繁荣度 。繁荣 将向 繁荣度 目标移动,每周变化进 在0.2到1之间,取决于 公司 的满雇佣 建筑等级 有20以 满雇佣 建筑等级 时, 繁荣度 增长为每周1。满雇佣 建筑等级 为40以上时,繁荣 增长将减 每周0.2。这些值随着 雇佣 建筑等级的 降低而减 大。例如,如果只有10个满雇佣 建筑 ,一家 公司 繁荣 每周将增加0.6或减少0.8。
{| class="wikitable plainlist"
! 名称
! 增益建筑
! 繁荣度 奖励
! 成立条件
|-
| {{ruby|威廉·桑福德有限公司|William Sandford Limited}}
| {{Iconify|Steel Mills|building|炼钢厂}}
| {{Green|+15.0%}} 铁路建筑吞吐量
|
新南威尔士:
* 是已整合地区
* 炼钢厂等级不小于'''10'''
已研究 {{Iconify|Bessemer Process|invention|贝塞麦转炉炼钢法}}
|}
==== 中华地区 ====
{| class="wikitable plainlist"
! 名称
! 增益建筑
! 繁荣度 奖励
! 成立条件
|-
| {{ruby|开平矿务局|Kaiping Mining Company}}
|
{{Iconify|Coal Mine|building|煤矿}}<br>
{{Iconify|Railway|building|铁路}}
| {{Green|+10%}} 科技扩散
|
北京'''或'''河北
* 是已整合地区
* 煤矿等级不小于'''10'''
已研究 {{Iconify|Steam Donkey|invention|辅助蒸汽机}} 和 {{Iconify|Railways|invention|铁路}}
|-
| {{ruby|汉阳兵工厂|Hanyang Arsenal}}
|
{{Iconify|Arms Industry|building|武器厂}}<br>
{{Iconify|Artillery Foundry|building|火炮铸造厂}}<br>
{{Iconify|Munition Plants|building|弹药厂}}
|
{{Green|+15%}} 士气恢复<br>
{{Green|+10%}} 榴弹炮进攻
|
湖北东部:
* 是已整合地区
* 武器厂等级不小于'''10'''
已研究 {{Iconify|Rifling|invention|膛线}}
|-
| {{ruby|福州造船厂|Foochow Shipyard}}
|
{{Iconify|Shipyards|building|造船厂}}<br>
{{Iconify|Military Shipyards|building|军用造船厂}}
|
{{Green|+5}} 港口最大等级<br>
{{Green|+5%}} 海军进攻
|
福建:
* 是已整合地区
* 军用造船厂等级不小于'''10'''
已研究 {{Iconify|Ironclad|invention|铁甲舰}} 和 {{Iconify|Gantry Cranes|invention|龙门吊}}
|-
| {{ruby|景德镇窑|Jingdezhen Kilns}}
| {{Iconify|Glassworks|building|玻璃厂}}
|
{{Green|+15%}} 威望<br>
{{Green|+5%}} 铅矿建筑吞吐量
|
江西:
* 是已整合地区
* 玻璃厂等级不小于'''10'''
已研究 {{Iconify|Chemical Bleaching|invention|化学漂白}}
|}
====印 地区====
{| class="wikitable plainlist"
! 名称
! 增益建筑
繁荣度 奖励
! 成立条件
|-
| {{ruby|东印 度公司|East India Company}}
|
{{Iconify|Tea Plantation|building|茶叶种植园}}<br>
{{Iconify|Opium Plantation|building|鸦片种植园}}<br>
{{Iconify|Tobacco Plantation|building|烟草种植园}}
|
{{Green|+20%}} {{icon|Convoys}} 商船
|
是 {{flag|East India}}<br>
已整合地区中 至少 '''4''' 个:
* 战略区域是'''北印度'''或'''南印度'''
* 以下 建筑 至少一项 等级 不小于 '''10''':
** 茶叶种植园
** 鸦片种植园
** 烟草种植园
有 {{iconify|Mercantilism|law|重商主义}} 或 {{iconify|Protectionism|law|贸易保护}}法律<br>
{{flag|East India}} 开局时已建立该公司
|-
| {{ruby|大印度半岛铁路|Great Indian Peninsula Railway}}
|
{{Iconify|Railway|building|铁路}}
|
{{Green|+0.50}} 每'''100k'''人口产生的基础设施<br>
{{Green|+20.00}} 来自人口的基础设施
|
已整合地区中有至少 '''6''' 个:
* 战略区域是'''北印度'''或'''南印度'''
* 有铁路
|-
| {{ruby|塔塔集团|Tata}}
|
{{Iconify|Textile Mill|building|纺织厂}}<br>
{{Iconify|Steel Mills|building|炼钢厂}}
|
{{Green|+5%}} 建造部门 建筑 吞吐量<br>
{{Green|+10}} 每周最大建造进度
| 孟买:
* 是已整合地区
* 以下建筑至少一项 等级 不小于'''10''':
** 纺织厂
** 炼钢厂
|}
 
====日本====
{| class="wikitable plainlist"
|+
! 名称
! 增益建筑
繁荣度 奖励
! 成立条件
|-
| {{ruby|三井|Mitsui}}
|
{{Iconify|Textile Mill|building|纺织厂}}<br>
{{Iconify|Chemical Plants|building|肥料厂}}<br>
{{Iconify|Lead Mine|building|铅矿}}
|
{{Green|+10%}} 铁矿 建筑 吞吐量<br>
'''+20%''' {{Icon|Industrialists}} 实业家政治力量
|
关西:
* 是已整合地区
* 纺织厂 等级 不小于10
已研究 {{Iconify|Cotton Gin|invention|轧棉机}}<br>
已完成 ''御一新'' 日志条目
|-
| {{ruby|南满洲铁路株式会社|South Manchuria Railway}}
|
{{Iconify|Railway|building|铁路}}<br>
{{Iconify|Coal Mine|building|煤矿}}<br>
{{Iconify|Glassworks|building|玻璃厂}}
|
{{Green|+10%}} 非本土地区的殖民地发展速 <br>
{{Green|+15%}} 小麦农场建筑吞吐量
|
主流文化为大和<br>
盛京被本国或其附属国拥有<br>
已研究 {{Iconify|Railways|invention|铁路}}<br>
'''4''' 个地区:
* 战略区域是''' 洲'''或'''华北'''
* 有铁路
已完成 ''御一新'' 日志条目
|-
| {{ruby|三菱|Mitsubishi}}
|
{{Iconify|Motor Industries|building|动力机械厂}}<br>
{{Iconify|Military Shipyards|building|军用造船厂}}<br>
{{Iconify|Coal Mine|building|煤矿}}
|
{{Green|+2}} {{Icon|Industrialists}} 实业家支持度<br>
{{Green|+10%}} 战争机器厂 建筑 吞吐量
|
主流文化为大和<br>
中国地区:
* 是已整合地区
* 以下建筑至少一项 等级 不小于'''10''':
** 造船厂
** 军用造船厂
** 煤矿
已研究 {{Iconify|Ironclad|invention|铁甲舰}}<br>
已完成 ''御一新'' 日志条目
|}
====朝鲜====
{| class="wikitable plainlist"
|+
! 名称
! 增益建筑
! 繁荣度奖励
! 成立条件
|-
| {{ruby|宣和局|Sunhwaguk}}
|
{{Iconify|Tobacco Plantation|building|烟草种植园}}<br>
{{Iconify|Rice Farm|building|水稻农场}}
| {{Green|+10%}} 科技扩散
|
任意已整合地区:
* 是朝鲜文化 本土地区
* 烟草种植园等级不 于'''10'''
已研究 {{Iconify|Central Planning|invention|中央计划}}
|}
====菲律宾====
{| class="wikitable plainlist"
! 名称
建筑
! 繁荣度奖励
! 成立条件
|-
| {{ruby|生力|San Miguel}}
| {{Iconify|Food Industries|building|食品厂}}
| {{Green|−10%}} 生活水平降低带来的激进派
|
任意已整合地区:
* 战略区域是'''印度尼西亚'''
* 食品厂等级不小于'''10'''
已研究 {{Iconify|Corporate Charters|invention| 公司 章程}}
|}
====暹罗====
{| class="wikitable plainlist"
! 名称
! 增益建筑
繁荣 度奖励
! 成立条件
|-
| {{ruby|伯恩哈德·格林|B.Grimm}}
| {{Iconify|Rice Farm|building|水稻农场}}
|
{{Green|+10%}} 食品厂建筑吞吐量<br>
{{Green|+0.10}} 每'''100k'''人口产生的基础设施<ref>Likely meant to be {{green|+1}}</ref>
| 曼谷:
* 是已整合地区
* 水稻农场等级不小于'''10'''
|}
====越南====
{| class="wikitable plainlist"
! 名称
! 增益建筑
! 繁荣度奖励
! 成立条件
|-
| {{ruby|南定纺织厂|Nam Định Textile Factory}}
| {{Iconify|Textile Mill|building|纺织厂}}
| {{Green|+10%}} 科技扩散
|
东京:
* 是已整合地区
* 纺织厂等级不小于'''10'''
已研究 {{Iconify|Corporate Charters|invention|公司章程}}
|}


=== 欧洲 公司 ===
  繁荣度目标由 公司 的人均年产值、雇佣 建筑 等级数量、及 {{iconify|executive|role| 执行官}} {{iconify|popularity|political| 人气}} 所决定。年产值提供的繁荣度目标是公司相对年产值的50倍(相对年产值=<math>\tfrac{\text{ 公司拥有的建筑等级的人均年产值}}{\text{ 公司未拥有的所有类似建筑等级的人均年产值}}</math> )。每个满雇佣建筑等级提供额外1,最高50的繁荣度目标。最后,执行官的人气每点提供0.2繁荣度目标,从-20到20。最高繁荣度不能超过100,但目标总值超过100时,可以“存储”多余的部分。繁荣度计算的例子如下:一所公司的相对年产值为1.5(即该公司的人均年产值比全球类似建筑的人均年产值高50% ),10座雇佣建筑等级,其执行官人气为 {{red|-10}} 。则其繁荣度目标为<math>(50 \cdot 1.5) + 10 + (0.2 \cdot -10) = 75 + 10 - 2 = 83</math>
==== 奥地利/奥匈帝国 ====
{| class="wikitable plainlist"
! 名称
! 增益 建筑
! 繁荣度奖励
! 成立条件
|-
| Škoda Works
|
{{Iconify|Steel Mills|building|30px}}<br>
{{Iconify|Motor Industries|building|30px}}<br>
{{Iconify|Artillery Foundry|building|30px}}
|
{{Green|+10%}} Front Advancement Speed<br>
{{Green|+15%}} Siege Artillery Offense
|
Bohemia is an incorporated state with a level 10 or higher Steel Mill, Arms Industry, or Artillery Foundry<br>
Has researched {{Iconify|Shell Gun|invention}}
|-
| MÁVAG
|
{{Iconify|Motor Industries|building|30px}} <br>
{{Iconify|Tooling Workshops|building|30px}}
| {{Green|+10%}} Railway throughput
|
Central Hungary is an incorporated state with a level 10 or higher Motor Industry<br>
Has researched {{Iconify|Railways|invention}}
|-
| Manfréd Weiss Steel and Metal Works
|
{{Iconify|Steel Mills|building|30px}} <br>
{{Iconify|Munition Plants|building|30px}}<br>
{{Iconify|War Machine Industries|building|30px}}
|
{{Green|+5%}} Offense<br>
{{Green|+5%}} Military Technology Spread
|
Central Hungary is an incorporated state with a level 10 or higher Steel Mill<br>
Has researched {{Iconify|Open Hearth Process|invention}}
|-
| Galician Carpathian Petroleum Company
| {{Iconify|Oil Rig|building|30px}}
|
{{Green|+10%}} Tooling Workshops throughput<br>
{{Green|+5%}} Railway throughput
| East Galicia or West Galicia is an incorporated state with a level 5 or higher Oil Rig
|-
| Österreichische Waffenfabriks-Gesellschaft
|
{{Iconify|Arms Industry|building|30px}} <br>
{{Iconify|Artillery Foundry|building|30px}}
|
{{Green|+5%}} Defense<br>
{{Green|+10%}} Munition Plants throughput
|
Austria is an incorporated state with a level 10 or higher Arms Industry<br>
Has researched {{Iconify|Percussion Cap|invention}}
|}


==== 比利 ====
  公司到达 '''100''' 繁荣度 ,将为国家激活一个繁荣 增益 修正。如果繁荣公司的 繁荣度 降至 '''75''' 以下,将不再被视为繁荣,增益修正也会失效。
{| class="wikitable plainlist"
! 名称
增益 建筑
繁荣度 奖励
! 成立条件
|-
| Compagnie du Congo
|
{{Iconify|Rubber Plantation|building|30px}}
{{Iconify|Logging Camp|building|30px}}
{{Iconify|Iron Mine|building|30px}}
|
{{Green|+15%}} Prestige
{{Red|+20%}} Rubber Industry Employee Mortality
|
Has Wallonian as a primary culture
Country or any subject owns a state in the Congo region with a level 10 or higher Rubber Plantation
|-
| Société Franco-Belge
|
{{Iconify|Motor Industries|building|30px}}
{{Iconify|Railway|building|30px}}
|
{{Green|+5%}} Infrastructure
{{Green|+10%}} Railway Mobilization Speed
| Flanders or Wallonia is an incorporated state with a level 10 or higher Motor Industry
|-
| Société anonyme John Cockerill
|
{{Iconify|Steel Mills|building|30px}}
{{Iconify|Tooling Workshops|building|30px}}
{{Iconify|Motor Industries|building|30px}}
| {{Green|+10%}} Railway throughput
|
Flanders or Wallonia is an incorporated state with a level 10 or higher Steel Mill
{{flag|Belgium}} starts the game with this company established
|}


====丹麦====
=== 声望商品 ===
{| class="wikitable plainlist"
{{expansion|cocb}}
! 名称
  许多公司可以生产[[声望商品]]。特色公司在达到 繁荣 时可立即生产,通用公司则需要通过完 日志 目解锁声望商品生产许可。
! 增益建筑
! 繁荣 度奖励
|-
| Chr. Hansen
|
{{Iconify|Food Industries|building|30px}}
{{Iconify|Chemical Plants|building|30px}}
|
{{Green|+10%}} Livestock Ranches throughput
{{Green|+10%}} Fishing Wharves throughput
|
Zealand is an incorporated state with a level 10 or higher Food Industry or Fertilizer Plant
|-
| A.P. Møller
| {{Iconify|Shipyards|building|30px}}
|
{{Green|+20%}} Convoys
'''+10%''' Industrialists Pop attraction
| Zealand is an incorporated state with a level 10 or higher Shipyard
|}


====芬兰====
== 公司特许 ==
{| class="wikitable plainlist"
{| class="mildtable" style="float:right; margin-left:5px;"
! 名称
|+  免费公司特许
! 增益建筑
来源 !!  最大特许数量
! 繁荣度奖励
! 成立条件
|-
| Nokia
|
{{Iconify|Paper Mills|building|30px}}
{{Iconify|Logging Camp|building|30px}}
{{Iconify|Power Plant|building|30px}}
|
{{Green|+10%}} Electrics Industry throughput
{{Green|+5%}} Synthetics Plants throughput
|
Southern Finland is an incorporated state with a level 10 or higher Paper Mill
Has researched {{Iconify|Atmospheric Engine|invention}}
|}
 
====法兰西====
{| class="wikitable plainlist"
! 名称
增益建筑
! 繁荣度奖励
成立条件
|-
| Société Mokta El Hadid
|
{{Iconify|Iron Mine|building|30px}}
{{Iconify|Sulfur Mine|building|30px}}
| {{Green|+10%}} Colony Growth Speed in non-Homeland States
|
Owns Constantine with a level 10 or higher Iron Mine
Has researched {{Iconify|Bessemer Process|invention}}
|-
|Schneider et Cie
|
{{Iconify|Steel Mills|building|30px}}
{{Iconify|Artillery Foundry|building|30px}}
{{Iconify|Motor Industries|building|30px}}
|
{{Green|−10%}} Morale Loss
{{Green|+10%}} Morale Recovery
|
Burgundy is an incorporated state with a level 10 or higher Steel Mill
Has researched {{Iconify|Steelworking|invention}}
|-
| Dollfus-Mieg et Compagnie
|
{{Iconify|Textile Mill|building|30px}}
{{Iconify|Coal Mine|building|30px}}
| {{Green|+10%}} Assimilation
|
Burgundy is an incorporated state with a level 10 or higher Textile Mill
Has researched {{Iconify|Cotton Gin|invention}}
{{flag|France}} starts the game with this company established
|-
|-
| Confédération générale des vignerons
| {{iconify|Corporate Charters|invention| 公司章程|30px}} || {{green|+2}}
| {{Iconify|Vineyard|building|30px}}
|
{{Green|+15%}} Prestige
{{Green|+10%}} Vineyard throughput
|
Has French or Occitan primary culture
Owns 4 or more incorporated states with a level 10 or higher Vineyard
Has researched {{Iconify|Central Planning|invention}}
|-
|-
| Manufacture d'armes de Saint-Étienne
| {{iconify|Investment Banks|invention| 投资银行|30px}} || {{green|+1}}
|
{{Iconify|Arms Industries|building|30px}}
{{Iconify|Artillery Foundry|building|30px}}
{{Iconify|Munition Plants|building|30px}}
|
{{Green|+5%}} Offense
{{Green|+5%}} Defense
|
Rhône is an incorporated state with a level 10 or higher Arms Industry
Has researched {{Iconify|Bolt Action Rifles|invention}}
|-
|-
| Forges et Chantiers de la Méditerranée
| {{ 概念| 传统主义}} || {{red| −1}}
|
{{Iconify|Shipyards|building|30px}}
{{Iconify|Military Shipyards|building|30px}}
{{Iconify|War Machine Industries|building|30px}}
|
{{Green|+5%}} Navy Offense
{{Green|+10%}} Heavy Tanks Offense
Provence is an incorporated state with a level 10 or higher Shipyard or Military Shipyard
Has researched {{Iconify|Ironclad|invention}}
|-
|-
| Compagnie des mines d'Anzin
| {{ 概念| 盘剥经济}} || {{red| −1}}
| {{Iconify|Coal Mine|building|30px}}
|
{{Green|+10%}} Railway throughput
{{Green|+5%}} Steel Mills throughput
| French Low Countries is an incorporated state with a level 10 or higher Coal Mines
|}
 
====德意志地区====
{| class="wikitable plainlist"
! 名称
! 增益建筑
! 繁荣度奖励
! 成立条件
|-
|-
| Friedrich Krupp
| {{ 概念| 自由放任}} || {{green|+1}}
|
{{Iconify|Steel Mills|building|30px}}
{{Iconify|Artillery Foundry|building|30px}}
{{Iconify|Arms Industries|building|30px}}
|
{{Green|+10%}} Railway throughput
{{Green|+10%}} Kill Rate
|
Ruhr is an incorporated state with a level 10 or higher Steel Mill, Arms Industry, or Artillery Foundry
Country has researched {{Iconify|Steelworking|invention}}
{{flag|Prussia}} starts the game with this company established
|-
| Rheinmetall
|
{{Iconify|Explosives Factory|building|30px}}
{{Iconify|Artillery Foundry|building|30px}}
{{Iconify|Munition Plants|building|30px}}
|
{{Green|+10%}} Siege Artillery Offense
{{Green|+10%}} Shrapnel Artillery Offense
{{Green|+5%}} Defense
|
Ruhr or North Rhine is an incorporated state with a level 10 or higher Arms Industy, Munition Plant or Artillery Foundry
Has researched {{Iconify|Automatic Machine Guns|invention}}
|-
| F. Schichau
|
{{Iconify|Shipyards|building|30px}}
{{Iconify|Military Shipyards|building|30px}}
{{Iconify|Motor Industries|building|30px}}
|
{{Green|+5%}} Navy Offense
{{Green|+10%}} Submarine Offense
|
West Prussia is an incorporated state and has level 10 or higher Motor Industry
Has researched {{Iconify|Atmospheric Engine|invention}}
|-
|-
| Siemens & Halske
| {{ 概念| 法团国家}} || {{green|+1}}
| {{Iconify|Electrics Industries|building|30px}}
| {{Green|+15%}} Power Plant throughput
|
Brandenburg is an incorporated state with a level 10 or higher Electrics Industry
Has researched {{Iconify|Electric Telegraph|invention}}
|-
|-
| Preußische Staatseisenbahnen
| {{Principle|Companies|II|1}} || {{green|+1}}
| {{Iconify|Railway|building|30px}}
| {{Green|+10%}} Military Formation Move Speed
|
Is {{flag|Prussia}} or was formed from Prussia
Owns 6 or more incorporated states in the North Germany or South Germany regions with a Railway
|-
|-
| BASF
| {{iconify|Great power|| 列强}} || {{green|+1}}
|
{{Iconify|Chemical Plants|building|30px}}
{{Iconify|Synthetics Plants|building|30px}}
|
{{Green|+5%}} Oil Extractors throughput
{{Green|+10%}} Innovation
| Baden is an incorporated state with a level 10 or higher Synthetics Plant
|}
|}
 
公司章程为该公司解锁了其他特许。有五种类型的公司特许。除非该国有可用的“免费特许”,否则每个特许的维护费用为{{red | 100}}{{icon | authority | 3=1}}。各国的免费特许基数为1,<ref>从技术上讲为0,但 多数经济体系法律都给出+1</ref>,如右表所示。没有{{DLC图标|商业宪章|w=24px}}商业宪章,只能授予公司贸易权。
====大 不列颠n====
{| class="mildtable plainlist"
{| class="wikitable plainlist"
公司特许 !条件 !!  效果
名称
增益建筑
! 繁荣度奖励
成立条件
|-
|-
| J. & P. Coats
| {{iconify|Trade Charter|company| 贸易权|48px}} || || 允许公司建造 {{iconify|Trade Center|building| 贸易中心}}
| {{Iconify|Textile Mill|building|30px}}
|
{{Green|+15%}} Textile Mill throughput
{{Green|+5%}} Cotton Plantation throughput
|
Lowlands is an incorporated state with a level 10 or higher Textile Mill
Has researched {{Iconify|Cotton Gin|invention}}
|-
|-
| Sir W. G. Armstrong Whitworth & Co.
! colspan=3 | 下列公司特许仅在启用 {{DLC icon|Charters of Commerce}} 商业特许DLC时可用
|
{{Iconify|Motor Industries|building|30px}}
{{Iconify|Munition Plants|building|30px}}
{{Iconify|Military Shipyards|building|30px}}
|
{{Green|+15%}} Carriers Offense
{{Green|+10%}} Navy Defense
|
Yorkshire is an incorporated state with a level 10 or higher Military Shipyard
Has researched {{Iconify|Ironclad|invention}} and {{Iconify|Gantry Cranes|invention}}
|-
| John Brown & Company
|
{{Iconify|Shipyards|building|30px}}
{{Iconify|Steel Mills|building|30px}}
{{Iconify|Military Shipyards|building|30px}}
|
{{Green|+5%}} Prestige
{{Green|+10%}} Convoys
|
Lowlands is an incorporated state with a level 10 or higher Shipyard
Has researched {{Iconify|Steelworking|invention}} and {{Iconify|Hydraulic Cranes|invention}}
|-
|-
| Great Western Railway
| {{iconify|Investment Charter|company| 投资权|48px}} || || 允许公司建造 {{iconify|Company Regional Hq|building| 区域公司总部}}
| {{Iconify|Railway|building|30px}}
|
{{Green|+5%}} Prestige
{{Green| −5%}} Radicals from standard of living decreases
|
West Country, Midlands, Wales, and Home Counties are incorporated with a Railway
{{flag|Great Britain}} starts the game with this company established
|-
|-
| Blockow, Vaughan & Co.
| {{iconify|Colonization Charter|company| 殖民权|48px}} || 公司可殖民一个地区(可到达并启用殖民机构) || 公司开始殖民所选地区,并拥有 {{green|20%}}  殖民速度 增益
|
{{Iconify|Coal Mine|building|30px}}
{{Iconify|Iron Mine|building|30px}}
{{Iconify|Steel Mills|building|30px}}
| {{Green|+10%}} Shipyards and Military Shipyards throughput
|
Yorkshire is an incorporated state with a level 10 or higher Coal Mine, Iron Mine, or Steel Mill
Has researched {{Iconify|Bessemer Process|invention}}
|}
 
====希腊====
{| class="wikitable plainlist"
! 名称
! 增益 建筑
! 繁荣度奖励
! 成立条件
|-
|-
| Basileiades
| {{iconify|Industry Charter|company|产业权|48px}}
|
|
{{Iconify|Motor Industries|building|30px}}
* 公司尚未拥有其他产业权
{{Iconify|Shipyards|building|30px}}
* 公司有一栋可供选择的建筑来授予权利
|
| 允许公司建造与收购所选的建筑类型
{{Green|+20%}} Convoys
{{Green|+5%}} Infrastructure
|
Attica is an incorporated state with a level 10 or higher Motor Industry or Shipyard
Has researched {{Iconify|Railways|invention}}
|-
|-
| Kouppas
| {{iconify|Monopoly Charter|company| 垄断权|48px}} || || 授予所选建筑类型的垄断权
|
{{Iconify|Motor Industries|building|30px}}
{{Iconify|Tooling Workshops|building|30px}}
|
{{Green|+10%}} Railway throughput
{{Green|+5%}} Steel Mills throughput
|
Attica is an incorporated state with a level 10 or higher Motor Industry or Tooling Workshop
Has researched {{Iconify|Mechanical Tools|invention}}
|}
|}
垄断权和投资权在授予后五年内无法撤销,其他公司特许能够立即撤销。


====意 大利地区====
== 通用公司 ==
以下公司可在所有国家启用,无论其地理位置或文化如何。请注 ,这些公司的名称是动态生成的,因此其名称引用自游戏文件:
{| class="wikitable plainlist"
{| class="wikitable plainlist"
! 名称
! 名称 !! 加成类型
增益建筑
! {{icon|cocb}} 产业特许 !! {{icon|cocb}} 声望商品
! 繁荣度 奖励
! 繁荣度 加成 !建设需求
成立条件
|-
|-
| Ilva
| 优质谷物公司
|
|
{{Iconify|Steel Mills|building|30px}}
* {{iconify|Wheat Farm|building|30px}} 
{{Iconify|Iron Mine|building|30px}}
* {{iconify|Rye Farm|building|30px}}
|
| {{iconify|Maize Farm|building|30px}} || {{icon|no}}
{{Green|+5%}} Artillery Foundry throughput
| {{green|+10%}} Livestock Ranch throughput || Owns level 5 or higher Wheat Farm or Rye Farm
{{Green|+10%}} Railway Throughput
|
Piedmont is an incorporated state with a level 10 or higher Steel Mill
Has researched {{Iconify|Arc Welding|invention}}
|-
|-
| Gio. Ansaldo & C.
| 农业发展会社
|
{{Iconify|Steel Mills|building|30px}}
{{Iconify|Military Shipyards|building|30px}}
{{Iconify|Artillery Foundry|building|30px}}
|
|
{{Green|+5%}} Army Offense
* {{iconify|Rice Farm|building|30px}}
{{Green|+5%}} Navy Offense
* {{iconify|Millet Farm|building|30px}}
| Piedmont is an incorporated state with a level 10 or higher Motor Industry, Arms Industry, or Artillery Foundry
* {{iconify|Maize Farm|building|30px}}
| {{iconify|Rye Farm|building|30px}} || {{icon|no}}
| {{green|+10%}} Livestock Ranch throughput || Owns level 5 or higher Rice Farm, Millet Farm or Maize Farm
|-
|-
| G. Ricordi & C.
| 布料生产者联合会
| {{Iconify|Arts Academy|building|30px}}
|
|
{{Green|+15%}} Prestige
* {{iconify|Livestock Ranch|building|30px}}
{{Green|+5%}} Loyalist from Standard of Living increases
* {{iconify|Cotton Plantation|building|30px}}
| Lombardy is an incorporated state with a level 10 or higher Arts Academy
| {{iconify|Textile Mills|building|30px}} || {{iconify|Prime Meat|prestige|精制肉类}}
| {{green|+10%}} Textile Mills throughput || Owns level 5 or higher Livestock Ranch or Cotton Plantation
|-
|-
| FIAT
| 大东方种植有限公司
|
{{Iconify|Motor Industries|building|30px}}
{{Iconify|War Machine Industries|building|30px}}
|
|
{{Green|+5%}} Army Offense
* {{iconify|Tea Plantation|building|30px}}
{{Green|+10%}} Formation Speed
* {{iconify|Opium Plantation|building|30px}}
|
| {{iconify|Tobacco Plantation|building|30px}} || {{iconify|Pure Opium|prestige|高纯鸦片}}
Piedmont is an incorporated state with a level 10 or higher Motor Industry or War Machine Industry
| {{green| −5%}} Radicals from movements || Owns level 5 or higher Opium Plantation or Tea Plantation
Has researched {{Iconify|Combustion Engine|invention}}
|-
|-
| Stabilimento Tecnico Triestino
| 标准殖民地产品
|
|
{{Iconify|Shipyards|building|30px}}
* {{iconify|Coffee Plantation|building|30px}} 
{{Iconify|Military Shipyards|building|30px}}
* {{iconify|Sugar Plantation|building|30px}} 
|
* {{iconify|Tobacco Plantation|building|30px}}
{{Green|+5%}} Convoys
| {{iconify|Tea Plantation|building|30px}} || {{iconify|Reserve Coffee|prestige| 精品咖啡}}
{{Green|+5%}} Navy Defense
| {{green|+10%}} Colony growth speed || Owns level 5 or higher Coffee Plantation, Sugar Plantation or Tobacco Plantation
|
Istria is an incorporated state with a level 10 or higher Shipyards or Military Shipyards
Has researched {{Iconify|Gantry Cranes|invention}}
|}
 
====荷兰====
{| class="wikitable plainlist"
! 名称
! 增益建筑
! 繁荣度奖励
! 成立条件
|-
|-
| Nederlandse Petroleum Maatschappij
| 丝绸与染料公司
| {{Iconify|Oil Rig|building|30px}}
| {{Green|+10%}} Colony Growth Speed
|
|
Has Dutch primary culture
* {{iconify|Silk Plantation|building|30px}}
Owns an incorporated state in the Indonesia region with a level 5 or higher Oil Rig
* {{iconify|Dye Plantation|building|30px}}
Has researched {{Iconify|Pumpjacks|invention}}
| {{iconify|Textile Mills|building|30px}} || {{icon|no}}
| {{green|+10%}} Influence || Owns level 5 or higher Silk Plantation or Dye Plantation
|-
|-
| Philips
| 美酒与鲜果公司
| {{Iconify|Electrics Industries|building|30px}}
|
{{Green|+5%}} Innovation
{{Green|+15}} Maximum Innovation Investment
|
|
Holland or Gelre is an incorporated state with a level 10 or higher Electrics Industry
* {{iconify|Vineyard|building|30px}}
Has researched {{Iconify|Electrical Generation|invention}}
* {{iconify|Banana Plantation|building|30px}}
|}
| {{iconify|Sugar Plantation|building|30px}} || {{icon|no}}
 
| {{green|+10%}} {{icon|Prestige|3=1}} || Owns level 5 or higher Vineyard or Banana Plantation
====挪威====
{| class="wikitable plainlist"
! 名称
! 增益建筑
! 繁荣度奖励
! 成立条件
|-
|-
| Agers Mechaniske Værksted
| 联合渔业
|
|
{{Iconify|Shipyards|building|30px}}
* {{iconify|Fishing Wharf|building|30px}} 
{{Iconify|Motor Industries|building|30px}}
* {{iconify|Whaling Station|building|30px}}
| {{iconify|Shipyard|building|30px}} || {{iconify|Select Fish|prestige|精致鱼类}}
|
|
{{Green|+15%}} Convoys
* {{green|+10%}} Convoys
{{Green|+5%}} Fishing Wharf throughput
* {{green|+5%}} Shipyards throughput
|
| Owns level 5 or higher Fishing Wharf or Whaling Station
Eastern Norway is an incorporated state with a level 10 or higher Shipyard
Has researched {{Iconify|Gantry Cranes|invention}}
|}
====波兰地区====
{| class="wikitable plainlist"
! 名称
! 增益建筑
! 繁荣度奖励
! 成立条件
|-
|-
| Ursus
| 联合林业集团
| {{Iconify|Motor Industries|building|30px}}
| {{Green|+20%}} Wheat Farm throughput
|
|
Mazovia is an incorporated state with a level 10 or higher Motor Industry
* {{iconify|Logging Camp|building|30px}}
Has researched {{Iconify|Combustion Engine|invention}}
* {{iconify|Rubber Plantation|building|30px}}
|-
| {{iconify|Tooling Workshop|building|30px}} || {{icon|no}}
| Lilpop, Rau i Loewenstein
|
|
{{Iconify|Tooling Workshops|building|30px}}
* {{green|+1}} Infrastructure from population
{{Iconify|Steel Mills|building|30px}}
* {{green|+20}} Maximum infrastructure from population
{{Iconify|Iron Mine|building|30px}}
| Owns level 5 or higher Logging Camp or Rubber Plantation
| {{Green|+10%}} Motor Industries throughput
| Mazovia or Greater Poland is an incorporated state with a level 10 or higher Steel Mill
|}
 
====葡萄牙====
{| class="wikitable plainlist"
! 名称
! 增益建筑
! 繁荣度奖励
! 成立条件
|-
|-
| Companhia de Moçambique
| 联合石油
|
{{Iconify|Cotton Plantation|building|30px}}
{{Iconify|Tea Plantation|building|30px}}
{{Iconify|Rice Farm|building|30px}}
|
{{Green|+10%}} Colony Growth Generation
{{Green|+10%}} Colony Growth Speed
|
|
Has Portuguese primary culture
* {{iconify|Oil Rig|building|30px}}
Owns Mocambique, Zambezia, or Lourenço Marques with a level 10 or higher Cotton Plantation or Tea Plantation
| {{iconify|Coal Mine|building|30px}} || {{icon|no}}
Has researched {{Iconify|Mutual Funds|invention}}
| {{green|+10%}} State migration attraction || Owns level 5 or higher Oil Rig
|}
 
====罗马尼亚地区====
{| class="wikitable plainlist"
! 名称
! 增益建筑
! 繁荣度奖励
! 成立条件
|-
|-
| Căile Ferate Române
| 贵金属辛迪加
| {{Iconify|Railway|building|30px}}
|
|
{{Green|+15}} Land Trade Capacity
* {{iconify|Gold Mine|building|30px}}
{{Green|+5%}} Infrastructure
| {{iconify|Lead Mine|building|30px}} || {{icon|no}}
|
|
Has Romanian primary culture
* {{green|+5%}} Minting
Owns 2 or more incorporated Romanian homelands with a Railway
* {{green|+5%}} Loyalists from movements
Has researched {{Iconify|Railways|invention}} 
| Owns level 5 or higher Gold Mine
|-
|-
| Steaua Română
| 金属矿业财团
| {{Iconify|Oil Rig|building|30px}}
| {{Green|+20%}} Oil Extractors throughput
|
|
Wallachia is an incorporated state with a level 5 or higher Oil Rig
* {{iconify|Iron Mine|building|30px}}
Has researched {{Iconify|Pumpjacks|invention}}
* {{iconify|Lead Mine|building|30px}}
|}
| {{iconify|Coal Mine|building|30px}} || {{icon|no}}
 
| {{green|+10%}} Steel Mills throughput || Owns level 5 or higher Iron Mine or Lead Mine
====俄罗斯====
{| class="wikitable plainlist"
! 名称
! 增益建筑
! 繁荣度奖励
! 成立条件
|-
|-
| Vodka Monopoly
| 标准矿物
|
{{Iconify|Food Industries|building|30px}}
{{Iconify|Vineyard|building|30px}}
| {{Green|−15%}} Radicals from Standard of Living decreases
|
|
Does not have {{Iconify|Laissez Faire|law}}
* {{iconify|Sulfur Mine|building|30px}}
Owns an incorporated state with a level 5 or higher Food Industry
* {{iconify|Coal Mine|building|30px}}
| {{iconify|Iron Mine|building|30px}} || {{icon|no}}
| {{green|+10%}} Fertilizer Plants throughput || Owns level 5 or higher Sulfur Mine or Coal Mine
|-
|-
| Society of Putilov Factories
| 优质食品
|
|
{{Iconify|Motor Industries|building|30px}}
* {{iconify|Food Industries|building|30px}}
{{Iconify|Military Shipyards|building|30px}}
{{Iconify|Artillery Foundry|building|30px}}
|
|
{{Green|+5%}} Infrastructure
* {{iconify|Livestock Ranch|building|30px}}
{{Green|+10%}} Railway throughput
* {{iconify|Wheat Farm|building|30px}}
|
| {{iconify|Gourmet Groceries|prestige|精制加工食品}}
Ingria is an incorporated state with a level 10 or higher Motor Industry, Military Shipyard, or Artillery Foundry
| {{green|+5%}} Birth rate || Owns level 5 or higher Food Industries
Has researched {{Iconify|Railways|invention}}
|-
|-
| Branobel
| 纸张与纸浆公司
| {{Iconify|Oil Rig|building|30px}}
|
{{Green|+10%}} Migration Attraction
{{Green|+5%}} Railway throughput
|
Owns Azerbaijan with a level 5 or higher Oil Rig
Has researched {{Iconify|Pumpjacks|invention}}
|-
| Izhevsk Arms Plant
|
|
{{Iconify|Arms Industries|building|30px}}
* {{iconify|Paper Mills|building|30px}}
{{Iconify|Munition Plants|building|30px}}
| {{iconify|Logging Camp|building|30px}} || {{icon|no}}
|
| {{green|+10%}} Bureaucracy || Owns level 5 or higher Paper Mills
{{Green|+10%}} Arms Industries throughput
{{Green|+10%}} Artillery Foundry throughput
|
Perm is an incorporated state with a level 10 or higher Arms Industry
Has researched {{Iconify|Rifling|invention}}
|-
|-
| Savva Morozov & Sons
| 优质家居用品
| {{Iconify|Textile Mill|building|30px}}
|
|
{{Green|+10%}} Prestige
* {{iconify|Glassworks|building|30px}} 
'''+10%''' Industrialists Pop attraction
* {{iconify|Furniture Manufacturies|building|30px}}
|
|
Moscow is an incorporated state with a level 10 or higher Textile Mill
* {{iconify|Logging Camp|building|30px}}
Has researched {{Iconify|Joint Stock Companies|invention}}
* {{iconify|Lead Mine|building|30px}}
| {{iconify|Stylish Furniture|prestige}}
| {{green|+10%}} Loyalists from movements || Owns level 5 or higher Glassworks or Furniture Manufacturies
|-
|-
| New Russia Company Ltd.
| 优衣公司
| {{iconify|Textile Mill|building|30px}}
|
|
{{Iconify|Steel Mills|building|30px}}
* {{iconify|Cotton Plantation|building|30px}}
{{Iconify|Coal Mine|building|30px}}
* {{iconify|Silk Plantation|building|30px}}
{{Iconify|Iron Mine|building|30px}}
| {{iconify|Designer Clothes|prestige}}
|
| {{green| −10%}} Radicals from movements || Owns level 5 or higher Textile Mill
{{Green|+2}} {{Icon|Industrialists|3=1}} Approval
{{Green|+10%}} Railway throughput
|
Luhansk is an incorporated state with a level 10 or higher Steel Mill, Coal Mine, or Iron Mine
Has researched {{Iconify|Bessemer Process|invention}}
|}
 
====塞尔维亚====
{| class="wikitable plainlist"
! 名称
! 增益建筑
! 繁荣度奖励
! 成立条件
|-
|-
| Zastava
| 联合钢制品
| {{iconify|Steel Mills|building|30px}}
|
|
{{Iconify|Arms Industries|building|30px}}
* {{iconify|Iron Mine|building|30px}}
{{Iconify|Munition Plants|building|30px}}
* {{iconify|Coal Mine|building|30px}}
|
| {{iconify|Refined Steel|prestige| 精炼钢}}
{{Green|+5%}} Defense
| {{green|+5%}} State construction efficiency || Owns level 5 or higher Steel Mills
{{Green|+5%}} Recovery Rate
| Northern Serbia is an incorporated state with a level 10 or higher Arms Industry
|}
 
====西班牙====
{| class="wikitable plainlist"
! 名称
! 增益建筑
! 繁荣度奖励
! 成立条件
|-
|-
| Altos Hornos de Vizcaya
| 金属制品集团
|
|
{{Iconify|Steel Mills|building|30px}}
* {{iconify|Tooling Workshops|building|30px}}
{{Iconify|Iron Mine|building|30px}}
* {{iconify|Arms Industries|building|30px}}
| {{Green|+10%}} Infrastructure
* {{iconify|Artillery Foundry|building|30px}}
| Navarra is an incorporated state with a level 10 or higher Steel Mill
| {{iconify|Steel Mills|building|30px}} || {{iconify|Precision Tools|prestige|精密工具}}
| {{green|+5%}} Army Offense || Owns level 5 or higher Tooling Workshops, Arms Industries or Artillery Foundry
|-
|-
| Duro y Compañía
| 联合造船辛迪加
|
{{Iconify|Steel Mills|building|30px}}
{{Iconify|Iron Mine|building|30px}}
{{Iconify|Coal Mine|building|30px}}
|
|
{{Green|+10%}} Arms Industries throughput
* {{iconify|Shipyards|building|30px}}
{{Green|+10%}} Artillery Foundry throughput
* {{iconify|Military Shipyards|building|30px}}
| Asturias is an incorporated state with a level 10 or higher Coal Mine
| {{iconify|Logging Camp|building|30px}} || {{icon|no}}
| {{green|+5%}} Navy Offense || Owns level 5 or higher Shipyards or Military Shipyards
|-
|-
| La España Industrial
| 化工集团
|
|
{{Iconify|Textile Mill|building|30px}}
* {{iconify|Fertilizer Plant|building|30px}}s
{{Iconify|Cotton Plantation|building|30px}}
* {{iconify|Synthetics Plants|building|30px}}
| {{Green|+15%}} Innovation
| {{iconify|Sulfur Mine|building|30px}} || {{iconify|Enriched Fertilizer|prestige}}
| Catalonia is an incorporated state with a level 10 or higher Textile Mill
| {{green|−5%}} Unit supply consumption || Owns level 5 or higher Fertilizer Plants or Synthetics Plants
|-
|-
| Fábrica de Armas de Trubia
| 标准电机
|
|
{{Iconify|Arms Industries|building|30px}}
* {{iconify|Motor Industries|building|30px}} 
{{Iconify|Artillery Foundry|building|30px}}
* {{iconify|Automotive Industries|building|30px}}
|
| {{iconify|Steel Mills|building|30px}} || {{icon|no}}
{{Green| −5%}} Military Goods Cost
| {{green|+10%}} Formation travel speed || Owns level 5 or higher Motor Industries or Automotive Industries
{{Green|+5%}} Offense
| Asturias is an incorporated state with a level 10 or higher Arms Industry
|}
 
====瑞典====
{| class="wikitable plainlist"
! 名称
! 增益建筑
! 繁荣度奖励
! 成立条件
|-
|-
| Ericsson
| 先进弹药集团
| {{Iconify|Electrics Industries|building|30px}}
|
|
{{Green|+10%}} Innovation
* {{iconify|Munition Plants|building|30px}}
{{Green|+0.5}} Education Access from Wealth
* {{iconify|Explosives Factory|building|30px}}
|
|
Svealand is an incorporated state with a level 10 or higher Electrics Industry
* {{iconify|Sulfur Mine|building|30px}}
Has researched {{Iconify|Electric Telegraph|invention}} and {{Iconify|Electrical Generation|invention}}
* {{iconify|Steel Mills|building|30px}}
| {{icon|no}}
| {{green| −10%}} Military goods cost || Owns level 5 or higher Munition Plants or Explosives Factory
|-
|-
| LKAB
| 家用电器公司
| {{Iconify|Iron Mine|building|30px}}
| {{iconify|Electrics Industries|building|30px}}
| {{Green|+20%}} Iron Mine throughput
|
|
Norrland is an incorporated state with a Railway and a level 10 or higher Iron Mine
* {{iconify|Iron Mine|building|30px}}
Has researched {{Iconify|Open Hearth Process|invention}}
* {{iconify|Rubber Plantation|building|30px}}
| {{icon|no}}
| {{green|+10%}} Power Plant throughput || Owns level 5 or higher Electrics Industries
|-
|-
| Götaverken
| 统一建设联合体
|
{{Iconify|Shipyards|building|30px}}
{{Iconify|Military Shipyards|building|30px}}
{{Iconify|Motor Industries|building|30px}}
|
|
{{Green|+5%}} Navy Offense and Defense
* {{iconify|Steel Mills|building|30px}}
* {{iconify|Tooling Workshops|building|30px}}
* {{iconify|Glassworks|building|30px}}
| {{iconify|Lead Mine|building|30px}} || {{icon|no}}
| {{green|+20%}} Construction sector throughput
|
|
Götaland is an incorporated state with a level 10 or higher Shipyard or Military Shipyard
* Owns level 10 or higher Steel Mills, Tooling Workshops, or Glassworks
Has researched {{Iconify|Gantry Cranes|invention}}
* Is in a power bloc with {{principle|Construction|III|1}} principle.
|}
|}


===Middle Eastern companies===
== 特色公司 ==
====Egypt====
{{Main| 特色公司列表}}
{| class="wikitable plainlist"
{{#lst:特色公司列表|intro}}
! Name
! Buildings
! Prosperity Bonus
! Requirements
|-
| Misr Spinning and Weaving Company
|
* {{Iconify|Textile Mill|building|30px}}
* {{Iconify|Cotton Plantation|building|30px}}
| {{Green|+10%}} Loyalists from Standard of Living increases
|
* Lower Egypt is an incorporated state with a level 10 or higher Textile Mill
* Has researched {{Iconify|Corporate Charters|invention}}
|-
| Egyptian State Railways
| {{Iconify|Railway|building|30px}}
|
* {{Green|+10}} Land Trade Capacity
* {{Green|+20}} Maximum Infrastructure from Population
|
* Has Misri primary culture
* Owns 4 or more incorporated states in the Nile region with a Railway
* Has researched {{Iconify|Corporate Charters|invention}}
|-
| Suez Canal Company
|
* {{Iconify|Shipyards|building|30px}}
* {{Iconify|Trade Center|building|30px}}
* {{Iconify|Military Shipyards|building|30px}}
|
* {{Green|+25%}} Trade Route Competitiveness
* {{Green|+£50,000}} Tax Income
| Owns Sinai with the Suez Canal which has 50% or higher employment
|}
====Persia====
{| class="wikitable plainlist"
! Name
! Buildings
! Prosperity Bonus
! Requirements
|-
| Imperial Tobacco Corporation of Persia, Limited
| {{Iconify|Tobacco Plantation|building|30px}}
|
* {{Green|+20%}} [[Technology]] spread
* {{Red|−2}} {{Icon|Rural Folk|3=1}} Approval
|
* Owns 4 or more incorporated states in the Persia region with a level 5 or higher Tobacco Plantation
* Has researched {{Iconify|Corporate Charters|invention}}
|}
====Turkey====
{| class="wikitable plainlist"
! Name
! Buildings
! Prosperity Bonus
! Requirements
|-
| Tersâne-i Âmire
| {{Iconify|Military Shipyards|building|30px}}
| {{Green|+10%}} Navy Defense
|
* Eastern Thrace is an incorporated state with a 10 or higher Military Shipyard
* Has researched {{Iconify|Hydraulic Cranes|invention}}
|-
| Ottoman Tobacco Company
| {{Iconify|Tobacco Plantation|building|30px}}
| {{Green|+10%}} [[Production technology]] spread
|
* Has Turkish primary culture
* Does not have the modifier ''Sick Man of Europe''
* Is not Unrecognized
* Owns 4 or more incorporated states with a level 5 or higher Tobacco Plantation
|-
| Allatini Mills
|
* {{Iconify|Wheat Farm|building|30px}}
* {{Iconify|Rye Farm|building|30px}}
|
* {{Green|+10%}} Food Industries throughput
* {{Green|−10%}} Radicals From Discrimination
|
* Does not have the modifier ''Sick Man of Europe''
* Is not Unrecognized
* Macedonia is an incorporated state with a level 10 or higher Wheat Farm or Rye Farm
|-
| Chemins de fer Orientaux
| {{Iconify|Railway|building|30px}}
| {{Green|+10%}} Prestige
|
* Does not have the modifier ''Sick Man of Europe''
* Is not Unrecognized
* Fully owns Eastern Thrace
* Owns 4 or more incorporated states in the Balkans region with a Railway
|}


==References==
== 参考资料==
<references />
<references />
[[Category:Economy]]
 
{{Economy navbox}}
[[Category: 经济]]
[[en:Companies]]
[[en:Companies]]

2025年7月11日 (五) 04:35的版本

公司代表了著名的公司或合资企业。每家公司都与国家内一种或数种建筑相关联。在国家内成立公司后会提高相关建筑的吞吐量State status construction.png 建造力效率。公司提供的增益强度取决于国家的威望排名,前十国家获得更强的增益。

公司有一项繁荣度分数,可以为国家提供额外增益,高人均年产值会提高繁荣度。

建立公司

公司栏位
需求 栏位上限
Invention corporate charters.png 公司章程 +1
Invention joint stock companies.png 股份公司 +1
Invention investment banks.png 投资银行 +1
Invention corporate management.png 企业治理 +1
Invention macroeconomics.png 宏观经济学 +1

每个国家激活的公司数量有限。其上限可以通过研究解锁某些 社会科技 来提高,从解锁Invention corporate charters.png 公司章程开始。每研究一项公司章程以后的某个科技可以额外 +1 个公司数量上限直到解锁Invention macroeconomics.png 宏观经济学时达到5个公司上限。当制定治理原则法律 Law corporate state.png 法团国家 或者解锁 国家集团Principle tier III.pngCompanies 公司III III。同时,如果激活了运河公司(苏伊士运河和巴拿马运河)并使其激活繁荣,则可+1公司上限。

每家公司成立前都有一定的要求,通常需要至少建造一座相关建筑。通用食品公司往往有更严格的要求,例如必须在特定地区建造必要的建筑。此外,必须有一地区内相关建筑的5级建筑可以转让给公司所有。这些建筑可以来自私人所有者、国家所有者,或两者兼有。

公司成立后五年内不得解散。同样,相同公司解散后四年内不得重新设立。拥有国家实体的公司不得解散(东印度公司可通过决议取缔)。

公司总部和区域公司总部

每家公司都有一栋 Building company hq.png 公司总部建筑,其定位类似于 Building financial district.png 金融区或 Building manor houses.png 庄园宅邸,但仅与特定公司相关联。当公司建立时,将会立刻在一个地区成立公司总部,总部选址的权重取决于公司可关联的建筑数量。总部等级为公司拥有的建筑等级总和,自动添加与移除、公司总部仅有一种生产方式,其效果如下表所示:

名称 每等级雇员数 Other values
公司总部 icon
Company Headquarter
公司总部

当本国在其它国家拥有投资权,且某公司拥有投资权特许,则可在该国家设立区域公司总部。区域公司总部与公司总部类似,可使用该国的投资池和建造部门建造建筑,不会随着两国投资权撤销而取消。*区域公司总部的结余除现金储备、分红之外,会通过“再投资”流入本国的投资池。*

当通过外交博弈、外交条约、交换地区等方式获取地区,当地的区域公司总部不会解散。

增益

已成立公司拥有的建筑吞吐量+20% ,公司建造的建筑建造效率+50%。所有国家还会根据其 Prestige.png 威望排名获得按比例计算的加成,其计算公式为 [math]\displaystyle{ 10 \cdot (1 - \tfrac{\text{rank}}{\text{num of countries}}) }[/math]。例如,File:KON.png 刚果 在游戏开始时排名为185,大约在所有初始国家的中间位置,其初始声望加成为 +5%。排名前十的国家始终享有+10%的加成并且每提升一名可多得+1%的加成直至排名第一的最高+10% (总共+20%)的建造效率和吞吐量加成。同时,公司执行官的个人特质也会给予一定的加成或负面效果。国家集团原则Principle tier II.png内部贸易 内部贸易 II提供+5%的公司吞吐量,而原则Principle tier I.png公司 公司 I提供+10%的公司吞吐量。这与基础吞吐量、执行官特质和声望等级加成是相加的。

给定建筑的吞吐量加成会根据公司持有的建筑比例进行调整。例如,如果某地区的纺织厂中有一半为公司持有,那么该建筑将获得+10%的吞吐量加成(不考虑公司执行官的额外影响)——即基础+20%吞吐量加成的一半——以及一半的来自威望的加成。

如果一个国家的公司数量多于公司上限数量,那么每增加一家公司,吞吐量和建设效率的奖励就会根据超量比例进行相应扣减,最低扣减比例为×0.33。例如,如果一个国家有三家公司,但上限为2,那么它将获得[math]\displaystyle{ \tfrac{\text{companies}}{\text{slots}} -1=\tfrac{3}{2}-1= }[/math]×0.5的乘数,即正常公司奖励的50%。这一规则同样适用于威望给予的效果。

繁荣度

公司初始拥有0繁荣度。繁荣度将向繁荣度目标移动,每周变化进度在0.2到1之间,取决于公司拥有的满雇佣建筑等级。拥有20以上满雇佣建筑等级时,繁荣度增长为每周1。满雇佣建筑等级为40以上时,繁荣度增长将减少每周0.2。这些值随着满雇佣建筑等级的降低而减小或增大。例如,如果只有10个满雇佣建筑,一家公司的繁荣每周将增加0.6或减少0.8。

繁荣度目标由公司的人均年产值、雇佣建筑等级数量、及 Role executive.png 执行官的 Political popularity.png 人气所决定。年产值提供的繁荣度目标是公司相对年产值的50倍(相对年产值=[math]\displaystyle{ \tfrac{\text{公司拥有的建筑等级的人均年产值}}{\text{公司未拥有的所有类似建筑等级的人均年产值}} }[/math])。每个满雇佣建筑等级提供额外1,最高50的繁荣度目标。最后,执行官的人气每点提供0.2繁荣度目标,从-20到20。最高繁荣度不能超过100,但目标总值超过100时,可以“存储”多余的部分。繁荣度计算的例子如下:一所公司的相对年产值为1.5(即该公司的人均年产值比全球类似建筑的人均年产值高50%),10座雇佣建筑等级,其执行官人气为 -10。则其繁荣度目标为[math]\displaystyle{ (50 \cdot 1.5) + 10 + (0.2 \cdot -10) = 75 + 10 - 2 = 83 }[/math]

公司到达 100 繁荣度时,将为国家激活一个繁荣增益修正。如果繁荣公司的繁荣度降至 75 以下,将不再被视为繁荣,增益修正也会失效。

声望商品

许多公司可以生产声望商品。特色公司在达到繁荣时可立即生产,通用公司则需要通过完成日志条目解锁声望商品生产许可。

公司特许

免费公司特许
来源 最大特许数量
Invention corporate charters.png 公司章程 +2
Invention investment banks.png 投资银行 +1
Law traditionalism.png 传统主义 −1
Law extraction economy.png 盘剥经济 −1
Law laissez faire.png 自由放任 +1
Law corporate state.png 法团国家 +1
Principle tier II.pngCompanies Companies II +1
Great power.png 列强 +1

公司章程为该公司解锁了其他特许。有五种类型的公司特许。除非该国有可用的“免费特许”,否则每个特许的维护费用为{{red | 100}}{{icon | authority | 3=1}}。各国的免费特许基数为1,[1],如右表所示。没有Template:DLC图标商业宪章,只能授予公司贸易权。

公司特许 条件 效果
Company trade charter.png 贸易权 允许公司建造 Building trade center.png 贸易中心
下列公司特许仅在启用 Round frame dec.pngDLC Charters of Commerce.png 商业特许DLC时可用
Company investment charter.png 投资权 允许公司建造 Building company regional hq.png 区域公司总部
Company colonization charter.png 殖民权 公司可殖民一个地区(可到达并启用殖民机构) 公司开始殖民所选地区,并拥有 20% 殖民速度增益
Company industry charter.png 产业权
  • 公司尚未拥有其他产业权
  • 公司有一栋可供选择的建筑来授予权利
允许公司建造与收购所选的建筑类型
Company monopoly charter.png 垄断权 授予所选建筑类型的垄断权

垄断权和投资权在授予后五年内无法撤销,其他公司特许能够立即撤销。

通用公司

以下公司可在所有国家启用,无论其地理位置或文化如何。请注意,这些公司的名称是动态生成的,因此其名称引用自游戏文件:

名称 加成类型 Round frame dec.pngDLC Charters of Commerce.png 产业特许 Round frame dec.pngDLC Charters of Commerce.png 声望商品 繁荣度加成 建设需求
优质谷物公司
  • Building wheat farm.png 30px
  • Building rye farm.png 30px
Building maize farm.png 30px No +10% Livestock Ranch throughput Owns level 5 or higher Wheat Farm or Rye Farm
农业发展会社
  • Building rice farm.png 30px
  • Building millet farm.png 30px
  • Building maize farm.png 30px
Building rye farm.png 30px No +10% Livestock Ranch throughput Owns level 5 or higher Rice Farm, Millet Farm or Maize Farm
布料生产者联合会
  • Building livestock ranch.png 30px
  • Building cotton plantation.png 30px
Building textile mills.png 30px Prestige prime meat.png 精制肉类 +10% Textile Mills throughput Owns level 5 or higher Livestock Ranch or Cotton Plantation
大东方种植有限公司
  • Building tea plantation.png 30px
  • Building opium plantation.png 30px
Building tobacco plantation.png 30px Prestige pure opium.png 高纯鸦片 −5% Radicals from movements Owns level 5 or higher Opium Plantation or Tea Plantation
标准殖民地产品
  • Building coffee plantation.png 30px
  • Building sugar plantation.png 30px
  • Building tobacco plantation.png 30px
Building tea plantation.png 30px Prestige reserve coffee.png 精品咖啡 +10% Colony growth speed Owns level 5 or higher Coffee Plantation, Sugar Plantation or Tobacco Plantation
丝绸与染料公司
  • Building silk plantation.png 30px
  • Building dye plantation.png 30px
Building textile mills.png 30px No +10% Influence Owns level 5 or higher Silk Plantation or Dye Plantation
美酒与鲜果公司
  • Building vineyard.png 30px
  • Building banana plantation.png 30px
Building sugar plantation.png 30px No +10% Prestige.png Owns level 5 or higher Vineyard or Banana Plantation
联合渔业
  • Building fishing wharf.png 30px
  • Building whaling station.png 30px
Building shipyard.png 30px Prestige select fish.png 精致鱼类
  • +10% Convoys
  • +5% Shipyards throughput
Owns level 5 or higher Fishing Wharf or Whaling Station
联合林业集团
  • Building logging camp.png 30px
  • Building rubber plantation.png 30px
Building tooling workshop.png 30px No
  • +1 Infrastructure from population
  • +20 Maximum infrastructure from population
Owns level 5 or higher Logging Camp or Rubber Plantation
联合石油
  • Building oil rig.png 30px
Building coal mine.png 30px No +10% State migration attraction Owns level 5 or higher Oil Rig
贵金属辛迪加
  • Building gold mine.png 30px
Building lead mine.png 30px No
  • +5% Minting
  • +5% Loyalists from movements
Owns level 5 or higher Gold Mine
金属矿业财团
  • Building iron mine.png 30px
  • Building lead mine.png 30px
Building coal mine.png 30px No +10% Steel Mills throughput Owns level 5 or higher Iron Mine or Lead Mine
标准矿物
  • Building sulfur mine.png 30px
  • Building coal mine.png 30px
Building iron mine.png 30px No +10% Fertilizer Plants throughput Owns level 5 or higher Sulfur Mine or Coal Mine
优质食品
  • Building food industries.png 30px
  • Building livestock ranch.png 30px
  • Building wheat farm.png 30px
Prestige gourmet groceries.png 精制加工食品 +5% Birth rate Owns level 5 or higher Food Industries
纸张与纸浆公司
  • Building paper mills.png 30px
Building logging camp.png 30px No +10% Bureaucracy Owns level 5 or higher Paper Mills
优质家居用品
  • Building glassworks.png 30px
  • Building furniture manufacturies.png 30px
  • Building logging camp.png 30px
  • Building lead mine.png 30px
Prestige stylish furniture.png Stylish Furniture +10% Loyalists from movements Owns level 5 or higher Glassworks or Furniture Manufacturies
优衣公司 Building textile mill.png 30px
  • Building cotton plantation.png 30px
  • Building silk plantation.png 30px
Prestige designer clothes.png Designer Clothes −10% Radicals from movements Owns level 5 or higher Textile Mill
联合钢制品 Building steel mills.png 30px
  • Building iron mine.png 30px
  • Building coal mine.png 30px
Prestige refined steel.png 精炼钢 +5% State construction efficiency Owns level 5 or higher Steel Mills
金属制品集团
  • Building tooling workshops.png 30px
  • Building arms industries.png 30px
  • Building artillery foundry.png 30px
Building steel mills.png 30px Prestige precision tools.png 精密工具 +5% Army Offense Owns level 5 or higher Tooling Workshops, Arms Industries or Artillery Foundry
联合造船辛迪加
  • Building shipyards.png 30px
  • Building military shipyards.png 30px
Building logging camp.png 30px No +5% Navy Offense Owns level 5 or higher Shipyards or Military Shipyards
化工集团
  • Building fertilizer plant.png 30pxs
  • Building synthetics plants.png 30px
Building sulfur mine.png 30px Prestige enriched fertilizer.png Enriched Fertilizer −5% Unit supply consumption Owns level 5 or higher Fertilizer Plants or Synthetics Plants
标准电机
  • Building motor industries.png 30px
  • Building automotive industries.png 30px
Building steel mills.png 30px No +10% Formation travel speed Owns level 5 or higher Motor Industries or Automotive Industries
先进弹药集团
  • Building munition plants.png 30px
  • Building explosives factory.png 30px
  • Building sulfur mine.png 30px
  • Building steel mills.png 30px
No −10% Military goods cost Owns level 5 or higher Munition Plants or Explosives Factory
家用电器公司 Building electrics industries.png 30px
  • Building iron mine.png 30px
  • Building rubber plantation.png 30px
No +10% Power Plant throughput Owns level 5 or higher Electrics Industries
统一建设联合体
  • Building steel mills.png 30px
  • Building tooling workshops.png 30px
  • Building glassworks.png 30px
Building lead mine.png 30px No +20% Construction sector throughput
  • Owns level 10 or higher Steel Mills, Tooling Workshops, or Glassworks
  • Is in a power bloc with Principle tier III.pngConstruction Construction III principle.

特色公司

主条目:特色公司列表

历史上的许多知名公司在游戏中被设计为特色公司。AI相比通用公司将更倾向于建设特色公司。特色公司的建立与所在地区文化有关,因此与特定国家会产生紧密联系。然而,成立条件固定在特定地区的特色公司不会与特定国家绑定,当该地区被他国征服时,同样可以由他国建立。

参考资料

  1. 从技术上讲为0,但大多数经济体系法律都给出+1