公司代表了著名的公司或合资企业。每家公司都与国家内一种或数种建筑相关联。在国家内成立公司后会提高相关建筑的吞吐量和 建造力效率。公司提供的增益强度取决于国家的威望排名,前十国家获得更强的增益。
公司有一项繁荣度分数,可以为国家提供额外增益,高人均年产值会提高繁荣度。
建立公司
需求 | 栏位上限 |
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+1 |
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+1 |
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+1 |
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+1 |
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+1 |
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+1 |
Each country has a limited number of slots for companies. Slots are gained by researching certain 社会科技, starting with 公司章程. Each Society technology directly following Corporate Charters adds +1 additional company slot up to a maximum of 5 slots upon researching
宏观经济学. An additional company slot can be unlocked by enacting
法团国家 or from the power bloc principle
Companies III.
Each company has certain requirements before it can be established, typically building a minimum level of one of its associated buildings. Flavored companies tend to have stricter requirements, such as constructing the requisite building in a specific state. Additionally, 5 levels of an associated building in one state must be available to transfer to the company's ownership. This can be from private owners, nationally-owned, or a mix of both.
When a company is established, it cannot be disbanded for five years. Similarly, after a company is disbanded, it cannot be reestablished for four years. Companies which own a country cannot be disbanded.
公司总部
每家公司都有一栋 公司总部建筑,其定位类似于
金融区或
庄园宅邸,但仅与特定公司相关联。当公司建立时,将会立刻在一个地区成立公司总部,总部选址的权重取决于公司可关联的建筑数量。总部等级为公司拥有的建筑等级总和,自动添加与移除、公司总部仅有一种生产方式,其效果如下表所示:
名称 | 每等级雇员数 | Other values |
---|---|---|
增益
Buildings owned by an established company enjoy +20% throughput, and buildings constructed by a company have +50% construction efficiency. All countries also gain a scaled bonus based on their rank, calculated as [math]\displaystyle{ 10 \cdot (1 - \tfrac{\text{rank}}{\text{num of countries}}) }[/math]. For example, File:KON.png 刚果 starts at rank 185, around the halfway point of all starting countries, and it has a starting prestige bonus of +5%. The top ten ranked countries always have +10%, as well as an additional +1% per rank up to +10% (+20% total) throughput and construction efficiency for the Rank #1 country.
The throughput bonus is scaled for a given building to the proportion of levels owned by companies. For example, a building with half of its levels owned by a company would receive +10% throughput – half of the base +20% throughput bonus – as well as half of the prestige bonus.
If a country has more established companies than slots, then each additional company adds a penalty to the throughput and construction efficiency bonuses, scaled to the overage ratio, with a minimum penalty of ×0.33. For example, if a country has three companies but only two slots, it receives a [math]\displaystyle{ \tfrac{\text{companies}}{\text{slots}} -1=\tfrac{3}{2}-1= }[/math] ×0.5 multiplier or 50% of the normal company bonuses. This also applies to the prestige bonus.
The power bloc principle File:Principle tier II.png Internal Trade II provides +5% company throughput and the principle File:Principle tier I.png
Companies I provides +10% company throughput . This is additive with the base throughput and prestige rank bonus.
繁荣度
Companies start with 0 prosperity. The current prosperity changes towards the target prosperity weekly by 0.2 to 1 depending on the number of fully employed building levels the company owns. With 20 or more fully employed levels, prosperity increase by 1, and with 40 or more levels it decreases to 0.8. These values scale down or up with fewer employed levels.
Target prosperity is set by a combination of company productivity, number of employed levels, and executive popularity. Productivity gives 50 times the companies relative productivity. This is equal to the average productivity of the companies owned building levels compared to the average productivity of all associated building levels not owned by the company. Each fully employed building level gives another 1, up to 50. Finally, each point of the executive's popularity gives 0.2, from -20 to 20. The maximum target cannot exceed 100, but it can be "buffered" if the total sum is over 100.
When a company reaches 100 current prosperity, its prosperity bonus activates. If the company drops below 75 prosperity, its bonus deactivates. If a company is disbanded and later re-established, it starts with 0 prosperity again.
声望商品
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许多公司可以生产声望商品。特色公司在达到繁荣时可立即生产,其他公司则需要通过完成日志条目解锁声望商品生产许可。
公司特许
来源 | 最大特许数量 |
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+2 |
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+1 |
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−1 |
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−1 |
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+1 |
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+1 |
File:Principle tier II.png![]() |
+1 |
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+1 |
Company charters unlock additional features for that company. There are five types of charters. Charters cost 100 each to maintain, unless the country has available free charters. Countries have a base of 1 free charter[1], with more gained as in the table on the right. Without
Charters of Commerce, only Trade Rights can be granted.
公司特许 | 条件 | 效果 |
---|---|---|
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允许公司建造 ![]() | |
下列公司特许仅在启用 ![]() ![]() | ||
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允许公司建造 File:Building regional company headquarter.png 区域公司总部 | |
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公司可殖民一个地区 | 公司开始殖民所选地区,并拥有 20% 殖民速度增益 |
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|
允许公司建造与收购所选的建筑类型 |
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授予所选建筑类型的垄断权 |
垄断权和投资权在授予后五年内无法撤销,其他公司特许能够立即撤销。
普通公司
The following companies are available to all countries regardless of location or culture. Note that these companies' names are dynamically generated and so are referred to by their designations in the game files here:
名称 | 增益建筑 | 繁荣度奖励 | 成立条件 |
---|---|---|---|
谷物公司 | +10% 畜牧场建筑吞吐量 | Country owns level 3 or higher Wheat Farm or Rye Farm | |
农业合伙企业 | +10% 畜牧场建筑吞吐量 | Country owns level 3 or higher Rice Farm, Millet Farm or Maize Farm | |
纺织合伙企业 | +10% 纺织厂建筑吞吐量 | Country owns level 3 or higher Livestock Ranch or Cotton Plantation | |
优质种植园 | −5% 来自政治运动的激进派 | Country owns level 3 or higher Opium Plantation or Tea Plantation | |
种植园 | +10% 殖民地发展速度 | Country owns level 3 or higher Coffee Plantation, Sugar Plantation or Tobacco Plantation | |
优质丝绸与染料 | +10% 影响力 | Country owns level 3 or higher Silk Plantation or Dye Plantation | |
果园 | +10% 威望 | Country owns level 3 or higher Vineyard or Banana Plantation | |
渔业辛迪加 |
|
Country owns level 3 or higher Fishing Wharf or Whaling Station | |
林业 |
|
|
Country owns level 3 or higher Logging Camp or Rubber Plantation |
石油 | +10% 移民吸引力 | Country owns level 5 or higher Oil Rig | |
黄金集团 |
|
Country owns Gold Mine | |
金属行会 | +10% 炼钢厂建筑吞吐量 | Country owns level 3 or higher Iron Mine or Lead Mine | |
优质矿物 | +10% 肥料厂建筑吞吐量 | Country owns level 3 or higher Sulfur Mine or Coal Mine | |
食品公司 | +5% 出生率 | Country owns level 5 or higher Food Industries | |
优质纸张 | +10% 行政力 | Country owns level 5 or higher Paper Mills | |
家居用品公司 | +10% 来自政治的效忠派 | Country owns level 3 or higher Glassworks or Furniture Manufacturies | |
联合纺织品公司 | File:Building textile mill.png 30px | −10% 来自政治运动的激进派 | Country owns level 5 or higher Textile Mill |
联合钢铁生产者 | ![]() |
+5% 地区建造力效率 | Country owns level 5 or higher Steel Mills |
金属制品集团 | +5% 陆军进攻 | Country owns level 3 or higher Tooling Workshops, Arms Industries or Artillery Foundry | |
造船公司 |
|
+5% 海军进攻 | Country owns level 3 or higher Shipyards or Military Shipyards |
化工 |
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−5% 补给消耗 | Country owns level 3 or higher Fertilizer Plants or Synthetics Plants |
优质汽车 |
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+10% 编队速度 | Country owns level 3 or higher Motor Industries or War Machine Industries |
弹药集团 |
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−10% 军用商品花费 | Country owns level 3 or higher Munition Plants or Explosives Factory |
电气财团 | +10% 发电厂建筑吞吐量 | Country owns level 5 or higher Electrics Industries | |
统一建设联合体 | +20% 建造部门建筑吞吐量 |
特色公司
- 主条目:特色公司列表
References
- ↑ Technically 0, but most Economic System laws give +1